Game-invariant Features Through Contrastive and Domain-adversarial Learning

Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to learn game-invariant visual features. By simultaneously encouraging similar content to cluster and discouraging game-specific cues via an adversarial domain classifier, our approach produces embeddings that generalize across diverse games. Experiments on the Bingsu game-image dataset (10,000 screenshots from 10 games) demonstrate that after only a few training epochs, our model's features no longer cluster by game, indicating successful invariance and potential for improved cross-game transfer (e.g., glitch detection) with minimal fine-tuning. This capability paves the way for more generalizable game vision models that require little to no retraining on new games.

Publication Details

Journal
ArXiv.org
Published
2025-05-22
Primary Topic
Artificial Intelligence in Games
Type
article
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article

Game-invariant Features Through Contrastive and Domain-adversarial Learning

ArXiv.org
Artificial Intelligence in Games
article

Game-invariant Features Through Contrastive and Domain-adversarial Learning

article en

Abstract

Foundational game-image encoders often overfit to game-specific visual styles, undermining performance on downstream tasks when applied to new games. We present a method that combines contrastive learning and domain-adversarial training to learn game-invariant visual features. By simultaneously encouraging similar content to cluster and discouraging game-specific cues via an adversarial domain classifier, our approach produces embeddings that generalize across diverse games. Experiments on the Bingsu game-image dataset (10,000 screenshots from 10 games) demonstrate that after only a few training epochs, our model's features no longer cluster by game, indicating successful invariance and potential for improved cross-game transfer (e.g., glitch detection) with minimal fine-tuning. This capability paves the way for more generalizable game vision models that require little to no retraining on new games.

ArXiv.org
Openalex Percentile: Top 73%
Artificial Intelligence in Games
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Game-invariant Features Through Contrastive and Domain-adversarial Learning · ArXiv.org (2025) | TGRS Research Map | TGRS