Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and efficient storage, particularly when dealing with complex environments or limited computational resources. To address these limitations, we introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting. Specifically, we propose a scene perception compensation algorithm that intelligently refines Gaussian parameters at each level. This algorithm intelligently prioritizes visual importance for higher fidelity rendering in critical areas, while optimizing resource usage and improving overall visible quality. Furthermore, we propose a pyramid sampling representation to manage Gaussian primitives across hierarchical levels. Finally, to facilitate efficient storage of proposed hierarchical pyramid representations, we develop a Generalized Gaussian Mixed model compression algorithm to achieve significant compression ratios without sacrificing visual fidelity. The extensive experiments demonstrate that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.

Publication Details

Journal
ArXiv.org
Published
2025-08-07
Primary Topic
Computer Graphics and Visualization Techniques
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article
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article

Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

ArXiv.org
Computer Graphics and Visualization Techniques
article

Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting

article en

Abstract

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and efficient storage, particularly when dealing with complex environments or limited computational resources. To address these limitations, we introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting. Specifically, we propose a scene perception compensation algorithm that intelligently refines Gaussian parameters at each level. This algorithm intelligently prioritizes visual importance for higher fidelity rendering in critical areas, while optimizing resource usage and improving overall visible quality. Furthermore, we propose a pyramid sampling representation to manage Gaussian primitives across hierarchical levels. Finally, to facilitate efficient storage of proposed hierarchical pyramid representations, we develop a Generalized Gaussian Mixed model compression algorithm to achieve significant compression ratios without sacrificing visual fidelity. The extensive experiments demonstrate that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.

ArXiv.org
Openalex Percentile: Top 32%
Computer Graphics and Visualization Techniques
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Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting · ArXiv.org (2025) | TGRS Research Map | TGRS