CRDT-Based Game State Synchronization in Peer-to-Peer VR

Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure. This paper introduces a prototype leveraging Conflict-Free Replicated Data Types (CRDTs) to enable real-time collaboration in a shared virtual environment. Using this prototype, we investigate latency, synchronization, and the challenges of decentralized coordination in dynamic non-Byzantine contexts. We aim to question prevailing assumptions about decentralized architectures and explore the practical potential of P2P in advancing virtual presence. This work challenges the constraints of mediated networks and highlights the potential of decentralized architectures to redefine collaboration and interaction in digital spaces.

Publication Details

Journal
ArXiv.org
Published
2025-03-22
Primary Topic
Peer-to-Peer Network Technologies
Type
article
Field-Weighted Citation Impact
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article

CRDT-Based Game State Synchronization in Peer-to-Peer VR

ArXiv.org
Peer-to-Peer Network Technologies
article

CRDT-Based Game State Synchronization in Peer-to-Peer VR

article en

Abstract

Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure. This paper introduces a prototype leveraging Conflict-Free Replicated Data Types (CRDTs) to enable real-time collaboration in a shared virtual environment. Using this prototype, we investigate latency, synchronization, and the challenges of decentralized coordination in dynamic non-Byzantine contexts. We aim to question prevailing assumptions about decentralized architectures and explore the practical potential of P2P in advancing virtual presence. This work challenges the constraints of mediated networks and highlights the potential of decentralized architectures to redefine collaboration and interaction in digital spaces.

ArXiv.org
Industry, innovation and infrastructure
Openalex Percentile: Top 46%
Peer-to-Peer Network Technologies
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CRDT-Based Game State Synchronization in Peer-to-Peer VR · ArXiv.org (2025) | TGRS Research Map | TGRS