ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting

Gaussian splatting (GS) along with its extensions and variants provides outstanding performance in real-time scene rendering while meeting reduced storage demands and computational efficiency. While the selection of 2D images capturing the scene of interest is crucial for the proper initialization and training of GS, hence markedly affecting the rendering performance, prior works rely on passively and typically densely selected 2D images. In contrast, this paper proposes `ActiveInitSplat', a novel framework for active selection of training images for proper initialization and training of GS. ActiveInitSplat relies on density and occupancy criteria of the resultant 3D scene representation from the selected 2D images, to ensure that the latter are captured from diverse viewpoints leading to better scene coverage and that the initialized Gaussian functions are well aligned with the actual 3D structure. Numerical tests on well-known simulated and real environments demonstrate the merits of ActiveInitSplat resulting in significant GS rendering performance improvement over passive GS baselines in both dense- and sparse-view settings, in the widely adopted LPIPS, SSIM, and PSNR metrics.

Publication Details

Journal
ArXiv.org
Published
2025-03-10
Primary Topic
Computer Graphics and Visualization Techniques
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article
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article

ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting

ArXiv.org
Computer Graphics and Visualization Techniques
article

ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting

article en

Abstract

Gaussian splatting (GS) along with its extensions and variants provides outstanding performance in real-time scene rendering while meeting reduced storage demands and computational efficiency. While the selection of 2D images capturing the scene of interest is crucial for the proper initialization and training of GS, hence markedly affecting the rendering performance, prior works rely on passively and typically densely selected 2D images. In contrast, this paper proposes `ActiveInitSplat', a novel framework for active selection of training images for proper initialization and training of GS. ActiveInitSplat relies on density and occupancy criteria of the resultant 3D scene representation from the selected 2D images, to ensure that the latter are captured from diverse viewpoints leading to better scene coverage and that the initialized Gaussian functions are well aligned with the actual 3D structure. Numerical tests on well-known simulated and real environments demonstrate the merits of ActiveInitSplat resulting in significant GS rendering performance improvement over passive GS baselines in both dense- and sparse-view settings, in the widely adopted LPIPS, SSIM, and PSNR metrics.

ArXiv.org
Openalex Percentile: Top 33%
Computer Graphics and Visualization Techniques
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ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting · ArXiv.org (2025) | TGRS Research Map | TGRS