Human Motion Unlearning

We introduce Human Motion Unlearning and motivate it through the concrete task of preventing violent 3D motion synthesis, an important safety requirement given that popular text-to-motion datasets (HumanML3D and Motion-X) contain from 7\% to 15\% violent sequences spanning both atomic gestures (e.g., a single punch) and highly compositional actions (e.g., loading and swinging a leg to kick). By focusing on violence unlearning, we demonstrate how removing a challenging, multifaceted concept can serve as a proxy for the broader capability of motion "forgetting." To enable systematic evaluation of Human Motion Unlearning, we establish the first motion unlearning benchmark by automatically filtering HumanML3D and Motion-X datasets to create distinct forget sets (violent motions) and retain sets (safe motions). We introduce evaluation metrics tailored to sequential unlearning, measuring both suppression efficacy and the preservation of realism and smooth transitions. We adapt two state-of-the-art, training-free image unlearning methods (UCE and RECE) to leading text-to-motion architectures (MoMask and BAMM), and propose Latent Code Replacement (LCR), a novel, training-free approach that identifies violent codes in a discrete codebook representation and substitutes them with safe alternatives. Our experiments show that unlearning violent motions is indeed feasible and that acting on latent codes strikes the best trade-off between violence suppression and preserving overall motion quality. This work establishes a foundation for advancing safe motion synthesis across diverse applications. Website: https://www.pinlab.org/hmu.

Publication Details

Journal
ArXiv.org
Published
2025-03-24
Primary Topic
Generative Adversarial Networks and Image Synthesis
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article
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article

Human Motion Unlearning

ArXiv.org
Generative Adversarial Networks and Image Synthesis
article

Human Motion Unlearning

article en

Abstract

We introduce Human Motion Unlearning and motivate it through the concrete task of preventing violent 3D motion synthesis, an important safety requirement given that popular text-to-motion datasets (HumanML3D and Motion-X) contain from 7\% to 15\% violent sequences spanning both atomic gestures (e.g., a single punch) and highly compositional actions (e.g., loading and swinging a leg to kick). By focusing on violence unlearning, we demonstrate how removing a challenging, multifaceted concept can serve as a proxy for the broader capability of motion "forgetting." To enable systematic evaluation of Human Motion Unlearning, we establish the first motion unlearning benchmark by automatically filtering HumanML3D and Motion-X datasets to create distinct forget sets (violent motions) and retain sets (safe motions). We introduce evaluation metrics tailored to sequential unlearning, measuring both suppression efficacy and the preservation of realism and smooth transitions. We adapt two state-of-the-art, training-free image unlearning methods (UCE and RECE) to leading text-to-motion architectures (MoMask and BAMM), and propose Latent Code Replacement (LCR), a novel, training-free approach that identifies violent codes in a discrete codebook representation and substitutes them with safe alternatives. Our experiments show that unlearning violent motions is indeed feasible and that acting on latent codes strikes the best trade-off between violence suppression and preserving overall motion quality. This work establishes a foundation for advancing safe motion synthesis across diverse applications. Website: https://www.pinlab.org/hmu.

ArXiv.org
Openalex Percentile: Top 49%
Generative Adversarial Networks and Image Synthesis
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