EqualMotion: Accessible Motion Capture for the Creative Industries

Motion capture technologies are increasingly used in creative and performance contexts but often exclude disabled practitioners due to normative assumptions in body modeling, calibration, and avatar representation. EqualMotion introduces a body-agnostic, wearable motion capture system designed through a disability-centred co-design approach. By enabling personalised calibration, integrating mobility aids, and adopting an inclusive visual language, EqualMotion supports diverse body types and movement styles. The system is developed collaboratively with disabled researchers and creatives, aiming to foster equitable participation in digital performance and prototyping. This paper outlines the system's design principles and highlights ongoing case studies in dance and music to evaluate accessibility in real-world creative workflows.

Publication Details

Journal
ArXiv.org
Published
2025-07-11
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
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article

EqualMotion: Accessible Motion Capture for the Creative Industries

ArXiv.org
Human Motion and Animation
article

EqualMotion: Accessible Motion Capture for the Creative Industries

article en

Abstract

Motion capture technologies are increasingly used in creative and performance contexts but often exclude disabled practitioners due to normative assumptions in body modeling, calibration, and avatar representation. EqualMotion introduces a body-agnostic, wearable motion capture system designed through a disability-centred co-design approach. By enabling personalised calibration, integrating mobility aids, and adopting an inclusive visual language, EqualMotion supports diverse body types and movement styles. The system is developed collaboratively with disabled researchers and creatives, aiming to foster equitable participation in digital performance and prototyping. This paper outlines the system's design principles and highlights ongoing case studies in dance and music to evaluate accessibility in real-world creative workflows.

ArXiv.org
Openalex Percentile: Top 45%
Human Motion and Animation
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EqualMotion: Accessible Motion Capture for the Creative Industries · ArXiv.org (2025) | TGRS Research Map | TGRS