Exclusion Zones of Instant Runoff Voting

Recent research on instant runoff voting (IRV) shows that it exhibits a striking combinatorial property in one-dimensional preference spaces: there is an "exclusion zone" around the median voter such that if a candidate from the exclusion zone is on the ballot, then the winner must come from the exclusion zone. Thus, in one dimension, IRV cannot elect an extreme candidate as long as a sufficiently moderate candidate is running. In this work, we examine the mathematical structure of exclusion zones as a broad phenomenon in more general preference spaces. We prove that with voters uniformly distributed over any $d$-dimensional hyperrectangle (for $d > 1$), IRV has no nontrivial exclusion zone. However, we also show that IRV exclusion zones are not solely a one-dimensional phenomenon. For irregular higher-dimensional preference spaces with fewer symmetries than hyperrectangles, IRV can exhibit nontrivial exclusion zones. As a further exploration, we study IRV exclusion zones in graph voting, where nodes represent voters who prefer candidates closer to them in the graph. Here, we show that IRV exclusion zones present a surprising computational challenge: even checking whether a given set of positions is an IRV exclusion zone is NP-hard. We develop an efficient randomized approximation algorithm for checking and finding exclusion zones. We also report on computational experiments with exclusion zones in two directions: (i) applying our approximation algorithm to a collection of real-world school friendship networks, we find that about 60% of these networks have probable nontrivial IRV exclusion zones; and (ii) performing an exhaustive computer search of small graphs and trees, we also find nontrivial IRV exclusion zones in most graphs. While our focus is on IRV, the properties of exclusion zones we establish provide a novel method for analyzing voting systems in metric spaces more generally.

Publication Details

Journal
ArXiv.org
Published
2025-02-23
Primary Topic
Game Theory and Voting Systems
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article
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article

Exclusion Zones of Instant Runoff Voting

ArXiv.org
Game Theory and Voting Systems
article

Exclusion Zones of Instant Runoff Voting

article en

Abstract

Recent research on instant runoff voting (IRV) shows that it exhibits a striking combinatorial property in one-dimensional preference spaces: there is an "exclusion zone" around the median voter such that if a candidate from the exclusion zone is on the ballot, then the winner must come from the exclusion zone. Thus, in one dimension, IRV cannot elect an extreme candidate as long as a sufficiently moderate candidate is running. In this work, we examine the mathematical structure of exclusion zones as a broad phenomenon in more general preference spaces. We prove that with voters uniformly distributed over any $d$-dimensional hyperrectangle (for $d > 1$), IRV has no nontrivial exclusion zone. However, we also show that IRV exclusion zones are not solely a one-dimensional phenomenon. For irregular higher-dimensional preference spaces with fewer symmetries than hyperrectangles, IRV can exhibit nontrivial exclusion zones. As a further exploration, we study IRV exclusion zones in graph voting, where nodes represent voters who prefer candidates closer to them in the graph. Here, we show that IRV exclusion zones present a surprising computational challenge: even checking whether a given set of positions is an IRV exclusion zone is NP-hard. We develop an efficient randomized approximation algorithm for checking and finding exclusion zones. We also report on computational experiments with exclusion zones in two directions: (i) applying our approximation algorithm to a collection of real-world school friendship networks, we find that about 60% of these networks have probable nontrivial IRV exclusion zones; and (ii) performing an exhaustive computer search of small graphs and trees, we also find nontrivial IRV exclusion zones in most graphs. While our focus is on IRV, the properties of exclusion zones we establish provide a novel method for analyzing voting systems in metric spaces more generally.

ArXiv.org
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Game Theory and Voting Systems
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