ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention

Online scams are a growing threat in India, impacting millions and causing substantial financial losses year over year. This white paper presents ShieldUp!, a novel mobile game prototype designed to inoculate users against common online scams by leveraging the principles of psychological inoculation theory. ShieldUp! exposes users to weakened versions of manipulation tactics frequently used by scammers, and teaches them to recognize and pre-emptively refute these techniques. A randomized controlled trial (RCT) with 3,000 participants in India was conducted to evaluate the game's efficacy in helping users better identify scams scenarios. Participants were assigned to one of three groups: the ShieldUp! group (play time: 15 min), a general scam awareness group (watching videos and reading tips for 10-15 min), and a control group (plays "Chrome Dino", an unrelated game, for 10 minutes). Scam discernment ability was measured using a newly developed Scam Discernment Ability Test (SDAT-10) before the intervention, immediately after, and at a 21-day follow-up. Results indicated that participants who played ShieldUp! showed a significant improvement in their ability to identify scams compared to both control groups, and this improvement was maintained at follow-up. Importantly, while both interventions initially led users to to show increased skepticism towards even genuine online offers (NOT Scam scenarios), this effect dissipated after 21 days, suggesting no long-term negative impact on user trust. This study demonstrates the potential of game-based inoculation as a scalable and effective scam prevention strategy, offering valuable insights for product design, policy interventions, and future research, including the need for longitudinal studies and cross-cultural adaptations.

Publication Details

Journal
ArXiv.org
Published
2025-03-16
Primary Topic
Cybercrime and Law Enforcement Studies
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention

ArXiv.org
Cybercrime and Law Enforcement Studies
article

ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention

article en

Abstract

Online scams are a growing threat in India, impacting millions and causing substantial financial losses year over year. This white paper presents ShieldUp!, a novel mobile game prototype designed to inoculate users against common online scams by leveraging the principles of psychological inoculation theory. ShieldUp! exposes users to weakened versions of manipulation tactics frequently used by scammers, and teaches them to recognize and pre-emptively refute these techniques. A randomized controlled trial (RCT) with 3,000 participants in India was conducted to evaluate the game's efficacy in helping users better identify scams scenarios. Participants were assigned to one of three groups: the ShieldUp! group (play time: 15 min), a general scam awareness group (watching videos and reading tips for 10-15 min), and a control group (plays "Chrome Dino", an unrelated game, for 10 minutes). Scam discernment ability was measured using a newly developed Scam Discernment Ability Test (SDAT-10) before the intervention, immediately after, and at a 21-day follow-up. Results indicated that participants who played ShieldUp! showed a significant improvement in their ability to identify scams compared to both control groups, and this improvement was maintained at follow-up. Importantly, while both interventions initially led users to to show increased skepticism towards even genuine online offers (NOT Scam scenarios), this effect dissipated after 21 days, suggesting no long-term negative impact on user trust. This study demonstrates the potential of game-based inoculation as a scalable and effective scam prevention strategy, offering valuable insights for product design, policy interventions, and future research, including the need for longitudinal studies and cross-cultural adaptations.

ArXiv.org
Quality Education
Openalex Percentile: Top 36%
Cybercrime and Law Enforcement Studies
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention · ArXiv.org (2025) | TGRS Research Map | TGRS