Mind the Dark: A Gamified Exploration of Deceptive Design Awareness for Children in the Digital Age

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving children are scarce. In an era where children wield greater independence with digital devices, their vulnerability to dark patterns amplifies without early education. Our findings show a significant positive impact of dark pattern education on children's awareness, revealing that heightened awareness considerably alters children's navigation of social media, video games, and streaming platforms. To this end, we developed a gamified application aimed at instructing children on identifying and responding to various dark patterns. Our evaluation results emphasize the critical role of early education in empowering children to recognize and counter deceptive design, thereby cultivating a digitally literate generation capable of making informed choices in the complex landscape of digital technology.

Publication Details

Journal
ArXiv.org
Published
2025-06-28
Primary Topic
Atmospheric aerosols and clouds
Type
article
Field-Weighted Citation Impact
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article

Mind the Dark: A Gamified Exploration of Deceptive Design Awareness for Children in the Digital Age

ArXiv.org
Atmospheric aerosols and clouds
article

Mind the Dark: A Gamified Exploration of Deceptive Design Awareness for Children in the Digital Age

article en

Abstract

This paper addresses the critical issue of deceptive design elements prevalent in technology, and their potential impact on children. Recent research highlights the impact of dark patterns on adults and adolescents, while studies involving children are scarce. In an era where children wield greater independence with digital devices, their vulnerability to dark patterns amplifies without early education. Our findings show a significant positive impact of dark pattern education on children's awareness, revealing that heightened awareness considerably alters children's navigation of social media, video games, and streaming platforms. To this end, we developed a gamified application aimed at instructing children on identifying and responding to various dark patterns. Our evaluation results emphasize the critical role of early education in empowering children to recognize and counter deceptive design, thereby cultivating a digitally literate generation capable of making informed choices in the complex landscape of digital technology.

ArXiv.org
Quality Education
Openalex Percentile: Top 50%
Atmospheric aerosols and clouds
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Mind the Dark: A Gamified Exploration of Deceptive Design Awareness for Children in the Digital Age · ArXiv.org (2025) | TGRS Research Map | TGRS