Applying a STEM Ways of Thinking Framework for Student-generated Engineering Design-based Physics Problems

This second paper in a multi-part series builds on the first, which introduced the Ways of Thinking for Engineering Design-based Physics (WoT4EDP) framework for STEM education in an introductory undergraduate physics course. Here, we apply the framework to analyze transcripts of group discussions and written reports from 14 student teams as they engaged in a self-generated engineering design (ED) problem in an introductory physics laboratory. We qualitatively examine: (i) the aspects students address in their problem statements; (ii) how they engage in design-based, science-based, and mathematics-based thinking, as well as metacognitive reflection, while developing solutions; and (iii) how they incorporate computational thinking through Python coding. Key findings highlight the need for: (i) increased guidance for iterative problem framing; (ii) structured support for assessing design limitations, engaging in a feasibility study, adopting a systematic approach to applying physics and mathematics in their iterations, and making specific metacognitive reflections; and (iii) integration of Python-based activities into laboratory tasks with appropriate scaffolding. We present our findings through a detailed qualitative analysis, drawing extensively from the qualitative methods literature. We outline our analytical approach, present coding charts, and employ qualitative methods such as thematic analysis and thick description to convey our findings. In doing so, we contribute to ongoing efforts to enhance the rigor of qualitative analysis in physics education research (PER). Based on our analysis, we provide valuable insight for educators and researchers in designing physics-based engineering design tasks and promoting interdisciplinary problem-solving in STEM education.

Publication Details

Journal
ArXiv.org
Published
2025-03-07
Primary Topic
Consumer behavior in food and health
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article

Applying a STEM Ways of Thinking Framework for Student-generated Engineering Design-based Physics Problems

ArXiv.org
Consumer behavior in food and health
article

Applying a STEM Ways of Thinking Framework for Student-generated Engineering Design-based Physics Problems

article en

Abstract

This second paper in a multi-part series builds on the first, which introduced the Ways of Thinking for Engineering Design-based Physics (WoT4EDP) framework for STEM education in an introductory undergraduate physics course. Here, we apply the framework to analyze transcripts of group discussions and written reports from 14 student teams as they engaged in a self-generated engineering design (ED) problem in an introductory physics laboratory. We qualitatively examine: (i) the aspects students address in their problem statements; (ii) how they engage in design-based, science-based, and mathematics-based thinking, as well as metacognitive reflection, while developing solutions; and (iii) how they incorporate computational thinking through Python coding. Key findings highlight the need for: (i) increased guidance for iterative problem framing; (ii) structured support for assessing design limitations, engaging in a feasibility study, adopting a systematic approach to applying physics and mathematics in their iterations, and making specific metacognitive reflections; and (iii) integration of Python-based activities into laboratory tasks with appropriate scaffolding. We present our findings through a detailed qualitative analysis, drawing extensively from the qualitative methods literature. We outline our analytical approach, present coding charts, and employ qualitative methods such as thematic analysis and thick description to convey our findings. In doing so, we contribute to ongoing efforts to enhance the rigor of qualitative analysis in physics education research (PER). Based on our analysis, we provide valuable insight for educators and researchers in designing physics-based engineering design tasks and promoting interdisciplinary problem-solving in STEM education.

ArXiv.org
Quality Education
Openalex Percentile: Top 40%
Consumer behavior in food and health
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