MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.

Publication Details

Journal
ArXiv.org
Published
2025-03-24
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

ArXiv.org
Computer Graphics and Visualization Techniques
article

MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

article en

Abstract

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.

ArXiv.org
Openalex Percentile: Top 33%
Computer Graphics and Visualization Techniques
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MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing · ArXiv.org (2025) | TGRS Research Map | TGRS