Learning Underwater Active Perception in Simulation

When employing underwater vehicles for the autonomous inspection of assets, it is crucial to consider and assess the water conditions. Indeed, they have a significant impact on the visibility, which also affects robotic operations. Turbidity can jeopardise the whole mission as it may prevent correct visual documentation of the inspected structures. Previous works have introduced methods to adapt to turbidity and backscattering, however, they also include manoeuvring and setup constraints. We propose a simple yet efficient approach to enable high-quality image acquisition of assets in a broad range of water conditions. This active perception framework includes a multi-layer perceptron (MLP) trained to predict image quality given a distance to a target and artificial light intensity. We generated a large synthetic dataset including ten water types with different levels of turbidity and backscattering. For this, we modified the modelling software Blender to better account for the underwater light propagation properties. We validated the approach in simulation and showed significant improvements in visual coverage and quality of imagery compared to traditional approaches. The project code is available on our project page at https://roboticimaging.org/Projects/ActiveUW/.

Publication Details

Journal
ArXiv.org
Published
2025-04-23
Primary Topic
Image Enhancement Techniques
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article
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article

Learning Underwater Active Perception in Simulation

ArXiv.org
Image Enhancement Techniques
article

Learning Underwater Active Perception in Simulation

article en

Abstract

When employing underwater vehicles for the autonomous inspection of assets, it is crucial to consider and assess the water conditions. Indeed, they have a significant impact on the visibility, which also affects robotic operations. Turbidity can jeopardise the whole mission as it may prevent correct visual documentation of the inspected structures. Previous works have introduced methods to adapt to turbidity and backscattering, however, they also include manoeuvring and setup constraints. We propose a simple yet efficient approach to enable high-quality image acquisition of assets in a broad range of water conditions. This active perception framework includes a multi-layer perceptron (MLP) trained to predict image quality given a distance to a target and artificial light intensity. We generated a large synthetic dataset including ten water types with different levels of turbidity and backscattering. For this, we modified the modelling software Blender to better account for the underwater light propagation properties. We validated the approach in simulation and showed significant improvements in visual coverage and quality of imagery compared to traditional approaches. The project code is available on our project page at https://roboticimaging.org/Projects/ActiveUW/.

ArXiv.org
Life below water
Openalex Percentile: Top 49%
Image Enhancement Techniques
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Learning Underwater Active Perception in Simulation · ArXiv.org (2025) | TGRS Research Map | TGRS