FramePrompt: In-context Controllable Animation with Zero Structural Changes

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on complex architectures, explicit guider modules, or multi-stage processing pipelines, which increase structural overhead and hinder deployment. Inspired by the strong visual context modeling capacity of pre-trained video diffusion transformers, we propose FramePrompt, a minimalist yet powerful framework that treats reference images, skeleton-guided motion, and target video clips as a unified visual sequence. By reformulating animation as a conditional future prediction task, we bypass the need for guider networks and structural modifications. Experiments demonstrate that our method significantly outperforms representative baselines across various evaluation metrics while also simplifying training. Our findings highlight the effectiveness of sequence-level visual conditioning and demonstrate the potential of pre-trained models for controllable animation without architectural changes.

Publication Details

Journal
ArXiv.org
Published
2025-06-17
Primary Topic
Generative Adversarial Networks and Image Synthesis
Type
article
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article

FramePrompt: In-context Controllable Animation with Zero Structural Changes

ArXiv.org
Generative Adversarial Networks and Image Synthesis
article

FramePrompt: In-context Controllable Animation with Zero Structural Changes

article en

Abstract

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on complex architectures, explicit guider modules, or multi-stage processing pipelines, which increase structural overhead and hinder deployment. Inspired by the strong visual context modeling capacity of pre-trained video diffusion transformers, we propose FramePrompt, a minimalist yet powerful framework that treats reference images, skeleton-guided motion, and target video clips as a unified visual sequence. By reformulating animation as a conditional future prediction task, we bypass the need for guider networks and structural modifications. Experiments demonstrate that our method significantly outperforms representative baselines across various evaluation metrics while also simplifying training. Our findings highlight the effectiveness of sequence-level visual conditioning and demonstrate the potential of pre-trained models for controllable animation without architectural changes.

ArXiv.org
Openalex Percentile: Top 49%
Generative Adversarial Networks and Image Synthesis
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FramePrompt: In-context Controllable Animation with Zero Structural Changes · ArXiv.org (2025) | TGRS Research Map | TGRS