Partially Decentralized Multi-Agent Q-Learning via Digital Cousins for Wireless Networks

Q-learning is a widely used reinforcement learning (RL) algorithm for optimizing wireless networks, but faces challenges with large state-spaces. Recently proposed multi-environment mixed Q-learning (MEMQ) algorithm addresses these challenges by employing multiple Q-learning algorithms across multiple synthetically generated, distinct but structurally related environments, so-called digital cousins. In this paper, we propose a novel multi-agent MEMQ (M-MEMQ) for cooperative decentralized wireless networks with multiple networked transmitters (TXs) and base stations (BSs). TXs do not have access to global information (joint state and actions). The new concept of coordinated and uncoordinated states is introduced. In uncoordinated states, TXs act independently to minimize their individual costs and update local Q-functions. In coordinated states, TXs use a Bayesian approach to estimate the joint state and update the joint Q-functions. The cost of information-sharing scales linearly with the number of TXs and is independent of the joint state-action space size. Several theoretical guarantees, including deterministic and probabilistic convergence, bounds on estimation error variance, and the probability of misdetecting the joint states, are given. Numerical simulations show that M-MEMQ outperforms several decentralized and centralized training with decentralized execution (CTDE) multi-agent RL algorithms by achieving 60% lower average policy error (APE), 40% faster convergence, 45% reduced runtime complexity, and 40% less sample complexity. Furthermore, M-MEMQ achieves comparable APE with significantly lower complexity than centralized methods. Simulations validate the theoretical analyses.

Publication Details

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ArXiv.org
Published
2025-03-07
Primary Topic
Reinforcement Learning in Robotics
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article

Partially Decentralized Multi-Agent Q-Learning via Digital Cousins for Wireless Networks

ArXiv.org
Reinforcement Learning in Robotics
article

Partially Decentralized Multi-Agent Q-Learning via Digital Cousins for Wireless Networks

article en

Abstract

Q-learning is a widely used reinforcement learning (RL) algorithm for optimizing wireless networks, but faces challenges with large state-spaces. Recently proposed multi-environment mixed Q-learning (MEMQ) algorithm addresses these challenges by employing multiple Q-learning algorithms across multiple synthetically generated, distinct but structurally related environments, so-called digital cousins. In this paper, we propose a novel multi-agent MEMQ (M-MEMQ) for cooperative decentralized wireless networks with multiple networked transmitters (TXs) and base stations (BSs). TXs do not have access to global information (joint state and actions). The new concept of coordinated and uncoordinated states is introduced. In uncoordinated states, TXs act independently to minimize their individual costs and update local Q-functions. In coordinated states, TXs use a Bayesian approach to estimate the joint state and update the joint Q-functions. The cost of information-sharing scales linearly with the number of TXs and is independent of the joint state-action space size. Several theoretical guarantees, including deterministic and probabilistic convergence, bounds on estimation error variance, and the probability of misdetecting the joint states, are given. Numerical simulations show that M-MEMQ outperforms several decentralized and centralized training with decentralized execution (CTDE) multi-agent RL algorithms by achieving 60% lower average policy error (APE), 40% faster convergence, 45% reduced runtime complexity, and 40% less sample complexity. Furthermore, M-MEMQ achieves comparable APE with significantly lower complexity than centralized methods. Simulations validate the theoretical analyses.

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Reinforcement Learning in Robotics
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Partially Decentralized Multi-Agent Q-Learning via Digital Cousins for Wireless Networks · ArXiv.org (2025) | TGRS Research Map | TGRS