IteraOptiRacing: A Unified Planning-Control Framework for Real-time Autonomous Racing for Iterative Optimal Performance

This paper presents a unified planning-control strategy for competing with other racing cars called IteraOptiRacing in autonomous racing environments. This unified strategy is proposed based on Iterative Linear Quadratic Regulator for Iterative Tasks (i2LQR), which can improve lap time performance in the presence of surrounding racing obstacles. By iteratively using the ego car's historical data, both obstacle avoidance for multiple moving cars and time cost optimization are considered in this unified strategy, resulting in collision-free and time-optimal generated trajectories. The algorithm's constant low computation burden and suitability for parallel computing enable real-time operation in competitive racing scenarios. To validate its performance, simulations in a high-fidelity simulator are conducted with multiple randomly generated dynamic agents on the track. Results show that the proposed strategy outperforms existing methods across all randomly generated autonomous racing scenarios, enabling enhanced maneuvering for the ego racing car.

Publication Details

Journal
ArXiv.org
Published
2025-07-13
Primary Topic
Robotic Path Planning Algorithms
Type
article
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article

IteraOptiRacing: A Unified Planning-Control Framework for Real-time Autonomous Racing for Iterative Optimal Performance

ArXiv.org
Robotic Path Planning Algorithms
article

IteraOptiRacing: A Unified Planning-Control Framework for Real-time Autonomous Racing for Iterative Optimal Performance

article en

Abstract

This paper presents a unified planning-control strategy for competing with other racing cars called IteraOptiRacing in autonomous racing environments. This unified strategy is proposed based on Iterative Linear Quadratic Regulator for Iterative Tasks (i2LQR), which can improve lap time performance in the presence of surrounding racing obstacles. By iteratively using the ego car's historical data, both obstacle avoidance for multiple moving cars and time cost optimization are considered in this unified strategy, resulting in collision-free and time-optimal generated trajectories. The algorithm's constant low computation burden and suitability for parallel computing enable real-time operation in competitive racing scenarios. To validate its performance, simulations in a high-fidelity simulator are conducted with multiple randomly generated dynamic agents on the track. Results show that the proposed strategy outperforms existing methods across all randomly generated autonomous racing scenarios, enabling enhanced maneuvering for the ego racing car.

ArXiv.org
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