Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting

Semantic 4D Gaussians can be used for reconstructing and understanding dynamic scenes, with temporal variations than static scenes. Directly applying static methods to understand dynamic scenes will fail to capture the temporal features. Few works focus on dynamic scene understanding based on Gaussian Splatting, since once the same update strategy is employed for both dynamic and static parts, regardless of the distinction and interaction between Gaussians, significant artifacts and noise appear. We propose Dual-Hierarchical Optimization (DHO), which consists of Hierarchical Gaussian Flow and Hierarchical Gaussian Guidance in a divide-and-conquer manner. The former implements effective division of static and dynamic rendering and features. The latter helps to mitigate the issue of dynamic foreground rendering distortion in textured complex scenes. Extensive experiments show that our method consistently outperforms the baselines on both synthetic and real-world datasets, and supports various downstream tasks. Project Page: https://sweety-yan.github.io/DHO.

Publication Details

Journal
ArXiv.org
Published
2025-03-25
Primary Topic
3D Shape Modeling and Analysis
Type
article
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article

Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting

ArXiv.org
3D Shape Modeling and Analysis
article

Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting

article en

Abstract

Semantic 4D Gaussians can be used for reconstructing and understanding dynamic scenes, with temporal variations than static scenes. Directly applying static methods to understand dynamic scenes will fail to capture the temporal features. Few works focus on dynamic scene understanding based on Gaussian Splatting, since once the same update strategy is employed for both dynamic and static parts, regardless of the distinction and interaction between Gaussians, significant artifacts and noise appear. We propose Dual-Hierarchical Optimization (DHO), which consists of Hierarchical Gaussian Flow and Hierarchical Gaussian Guidance in a divide-and-conquer manner. The former implements effective division of static and dynamic rendering and features. The latter helps to mitigate the issue of dynamic foreground rendering distortion in textured complex scenes. Extensive experiments show that our method consistently outperforms the baselines on both synthetic and real-world datasets, and supports various downstream tasks. Project Page: https://sweety-yan.github.io/DHO.

ArXiv.org
Openalex Percentile: Top 49%
3D Shape Modeling and Analysis
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Divide-and-Conquer: Dual-Hierarchical Optimization for Semantic 4D Gaussian Spatting · ArXiv.org (2025) | TGRS Research Map | TGRS