DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels. To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects. The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results in the text-to-3D task.

Publication Details

Journal
ArXiv.org
Published
2025-03-10
Primary Topic
3D Shape Modeling and Analysis
Type
article
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article

DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation

ArXiv.org
3D Shape Modeling and Analysis
article

DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation

article en

Abstract

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels. To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects. The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results in the text-to-3D task.

ArXiv.org
Openalex Percentile: Top 49%
3D Shape Modeling and Analysis
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