Gamification as a Data Acquisition Strategy for Neurogames

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in. Additionally, the videogame industry considers it paramount to provide gamers with seamless experiences to avoid disrupting their state of flow. Thus, this paper suggests gamification as a strategy to camouflage the often fatiguing data acquisition process in Machine Learning from neurodata so that neurogamers can further immerse themselves in the virtual experience while Artificial Intelligence models benefit from data taken in reproducible contexts.

Publication Details

Journal
ArXiv.org
Published
2025-03-10
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
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article

Gamification as a Data Acquisition Strategy for Neurogames

ArXiv.org
EEG and Brain-Computer Interfaces
article

Gamification as a Data Acquisition Strategy for Neurogames

article en

Abstract

The nascent field of neurogames relies on active Brain-Computer Interface input to drive its game mechanics. Consequently, users expect their conscious will to be meaningfully reflected on the virtual environment they're engaging in. Additionally, the videogame industry considers it paramount to provide gamers with seamless experiences to avoid disrupting their state of flow. Thus, this paper suggests gamification as a strategy to camouflage the often fatiguing data acquisition process in Machine Learning from neurodata so that neurogamers can further immerse themselves in the virtual experience while Artificial Intelligence models benefit from data taken in reproducible contexts.

ArXiv.org
Openalex Percentile: Top 47%
EEG and Brain-Computer Interfaces
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Gamification as a Data Acquisition Strategy for Neurogames · ArXiv.org (2025) | TGRS Research Map | TGRS