Reconstructing Extremely Sparse-View 360 degree Scenes with Sampled Images from the Upper Hemisphere and Diffusion Method

Novel-view synthesis in 360$^\circ$ scenes from an extremely sparse set of input views is essential for applications like virtual reality and augmented reality, where using fewer views reduces costs and simplifies setup. However, sparse input views introduce significant challenges: 1) typical structure-from-motion methods often fail to estimate camera poses, 2) geometry and appearance of scenes may only be partially reconstructed, and 3) generated novel views may exhibit inconsistencies, such as distorted shapes or varying object appearances, caused by incomplete visual input. To address these challenges, this paper presents a novel framework tailored for 3D Gaussian Splatting in extremely sparse-view cases. Specifically, we apply DUSt3R to estimate camera poses and generate a dense point cloud as input. We strategically sample additional views in the upper hemisphere space of the scenes and create supplementary training data by rendering synthetic images with the point cloud. To improve the quality of the synthetic images, we retrain a diffusion-based image enhancement model using our created dataset to remove point-cloud rendering artifacts. We validate our framework against related benchmarks for cases with only four input views, demonstrating significant improvements in the fidelity of novel-view synthesis outputs under extremely sparse-view conditions.

Publication Details

Journal
IEEE SIGPORT
Published
2024-12-31
DOI
https://doi.org/10.60864/sw3b-1w78
Primary Topic
Advanced Vision and Imaging
Type
article
Field-Weighted Citation Impact
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article

Reconstructing Extremely Sparse-View 360 degree Scenes with Sampled Images from the Upper Hemisphere and Diffusion Method

IEEE SIGPORT
Advanced Vision and Imaging
article

Reconstructing Extremely Sparse-View 360 degree Scenes with Sampled Images from the Upper Hemisphere and Diffusion Method

article en

Abstract

Novel-view synthesis in 360$^\circ$ scenes from an extremely sparse set of input views is essential for applications like virtual reality and augmented reality, where using fewer views reduces costs and simplifies setup. However, sparse input views introduce significant challenges: 1) typical structure-from-motion methods often fail to estimate camera poses, 2) geometry and appearance of scenes may only be partially reconstructed, and 3) generated novel views may exhibit inconsistencies, such as distorted shapes or varying object appearances, caused by incomplete visual input. To address these challenges, this paper presents a novel framework tailored for 3D Gaussian Splatting in extremely sparse-view cases. Specifically, we apply DUSt3R to estimate camera poses and generate a dense point cloud as input. We strategically sample additional views in the upper hemisphere space of the scenes and create supplementary training data by rendering synthetic images with the point cloud. To improve the quality of the synthetic images, we retrain a diffusion-based image enhancement model using our created dataset to remove point-cloud rendering artifacts. We validate our framework against related benchmarks for cases with only four input views, demonstrating significant improvements in the fidelity of novel-view synthesis outputs under extremely sparse-view conditions.

IEEE SIGPORT
Openalex Percentile: Top 59%
Advanced Vision and Imaging
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