Parution : The Middle Ages in Computer Games

Robert Houghton, The Middle Ages in Computer Games. Ludic Approaches to the Medieval and Medievalism, coll. “Medievalism”, vol.XXVIII, Cambridge, D.S. Brewer, 2024. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the version...

Publication Details

Journal
Industrias Culturais (Universidade de Coimbra)
Published
2024-10-30
DOI
https://doi.org/10.58079/12lix
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Parution : The Middle Ages in Computer Games

Industrias Culturais (Universidade de Coimbra)
Digital Games and Media
article

Parution : The Middle Ages in Computer Games

article en

Abstract

Robert Houghton, The Middle Ages in Computer Games. Ludic Approaches to the Medieval and Medievalism, coll. “Medievalism”, vol.XXVIII, Cambridge, D.S. Brewer, 2024. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the version...

Industrias Culturais (Universidade de Coimbra)
Quality Education
Openalex Percentile: Top 35%
Digital Games and Media
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