THE IMPACT OF GAMIFICATION ON ENGLISH LANGUAGE ACQUISITION: A SYSTEMATIC REVIEW OF LITERATURE

<div>This article investigates the role of gamification in enhancing English</div> <div>language acquisition. It explores how gamified elements can be incorporated</div> <div>into English language teaching (ELT) to foster engagement, motivation, and skill</div> <div>development. The main objectives of this research are: 1) to assess the</div> <div>effectiveness of gamification in language learning, 2) to explore the impact of</div> <div>gamified methods on students' linguistic performance, and 3) to suggest ways in</div> <div>which gamification can be integrated into English curricula. The study</div> <div>emphasizes the potential of gamification to improve both intrinsic motivation</div> <div>and language proficiency</div>

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-06
DOI
https://doi.org/10.5281/zenodo.14981685
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

THE IMPACT OF GAMIFICATION ON ENGLISH LANGUAGE ACQUISITION: A SYSTEMATIC REVIEW OF LITERATURE

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

THE IMPACT OF GAMIFICATION ON ENGLISH LANGUAGE ACQUISITION: A SYSTEMATIC REVIEW OF LITERATURE

article en

Abstract

<div>This article investigates the role of gamification in enhancing English</div> <div>language acquisition. It explores how gamified elements can be incorporated</div> <div>into English language teaching (ELT) to foster engagement, motivation, and skill</div> <div>development. The main objectives of this research are: 1) to assess the</div> <div>effectiveness of gamification in language learning, 2) to explore the impact of</div> <div>gamified methods on students' linguistic performance, and 3) to suggest ways in</div> <div>which gamification can be integrated into English curricula. The study</div> <div>emphasizes the potential of gamification to improve both intrinsic motivation</div> <div>and language proficiency</div>

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 44%
Educational Games and Gamification
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