Enhancing Vocabulary Through Snake And Ladder in the Classroom

ABSTRACT This study investigates how the Snake and Ladder game can be employed as an effective teaching tool to help second-grade pupils at Anonang Elementary School enhance their vocabulary skills. We used an experimental design with a quantitative approach, with pre- and post-tests to measure vocabulary development before and after the intervention. A total of 26 pupils took part in the study, which lasted three weeks and involved them playing Snake and Ladder. The results showed a significant development in vocabulary among the pupils following the intervention. A statistical analysis utilizing the Wilcoxon signedrank test revealed a significant difference between pre-test and post-test scores, highlighting the game's favorable impact on vocabulary acquisition. Keywords: classroom, enhancement, grade 2, snake and ladder, vocabulary

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-11
DOI
https://doi.org/10.5281/zenodo.15863348
Primary Topic
Language Acquisition and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Vocabulary Through Snake And Ladder in the Classroom

Zenodo (CERN European Organization for Nuclear Research)
Language Acquisition and Education
article

Enhancing Vocabulary Through Snake And Ladder in the Classroom

article en

Abstract

ABSTRACT This study investigates how the Snake and Ladder game can be employed as an effective teaching tool to help second-grade pupils at Anonang Elementary School enhance their vocabulary skills. We used an experimental design with a quantitative approach, with pre- and post-tests to measure vocabulary development before and after the intervention. A total of 26 pupils took part in the study, which lasted three weeks and involved them playing Snake and Ladder. The results showed a significant development in vocabulary among the pupils following the intervention. A statistical analysis utilizing the Wilcoxon signedrank test revealed a significant difference between pre-test and post-test scores, highlighting the game's favorable impact on vocabulary acquisition. Keywords: classroom, enhancement, grade 2, snake and ladder, vocabulary

Zenodo (CERN European Organization for Nuclear Research)
Don Mariano Marcos Memorial State University (PH)
Quality Education
Openalex Percentile: Top 44%
Language Acquisition and Education
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