Virtual Reality as a Tool for Immersive Language Learning

Virtual reality (VR) has emerged as a disruptive tool in education, providing immersive environments that mimic real-world experiences. In the context of language study, VR allows students to practice listening, speaking, and comprehending in realistic, interactive environments. This paper investigates how VR improves language acquisition through contextual immersion, enhanced learner engagement, and cultural exposure. It also covers the existing applications, pedagogical benefits, and obstacles of using VR into language instruction. The findings indicate that VR has the potential to transform language learning by making it more effective, interesting, and learner-centered.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-08
DOI
https://doi.org/10.5281/zenodo.15645878
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual Reality as a Tool for Immersive Language Learning

Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

Virtual Reality as a Tool for Immersive Language Learning

article en

Abstract

Virtual reality (VR) has emerged as a disruptive tool in education, providing immersive environments that mimic real-world experiences. In the context of language study, VR allows students to practice listening, speaking, and comprehending in realistic, interactive environments. This paper investigates how VR improves language acquisition through contextual immersion, enhanced learner engagement, and cultural exposure. It also covers the existing applications, pedagogical benefits, and obstacles of using VR into language instruction. The findings indicate that VR has the potential to transform language learning by making it more effective, interesting, and learner-centered.

Zenodo (CERN European Organization for Nuclear Research)
Asia Pacific International University (TH)
Quality Education
Openalex Percentile: Top 48%
Virtual Reality Applications and Impacts
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