Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games
The climate, biodiversity, and inequality polycrisis is one of the most pressing issues humanity has to tackle. Demand-side changes in the food sector can help to address it. Video games have been identified as a potential tool to communicate environmental issues and support such societal change. This study analyzes three current games featuring sustainability messages in the food sector, Gibbon: Beyond the Trees, Beecarbonize, and Bear & Breakfast, to assess how they communicate these issues and what can be learned from them for future game development.
Institutions
- International Institute for Applied Systems Analysis (AT)
- Graz University of Technology (AT)
- Ludwig-Maximilians-Universität München (DE)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-06-12
- DOI
- https://doi.org/10.5281/zenodo.15648509
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00