Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

This study aimed to enhance the multiplication fact recall of Grade 6 learners experiencing difficulties in memorizing basic multiplication facts. The intervention, titled Project COSPLAY—an acronym for Coaching, Singing, and Playing—was implemented over a fifteen-day period and comprised three distinct phases: (1) Coaching, involving a review of key multiplication concepts, including the Zero, Identity, and Commutative Properties; (2) Singing, where learners chanted multiplication facts to the tune of familiar nursery rhymes to facilitate memorization; and (3) Playing, utilizing the Android application Multiplication Memorizer to reinforce fluency through interactive games. A one-group pretest-posttest design was employed to assess the effectiveness of the intervention. Quantitative data were analyzed using mean, standard deviation, and a paired samples t-test. Results indicated a significant improvement in learners' multiplication fact recall, with mastery levels increasing from 18.83% in the pretest to 90.70% in the posttest, reflecting an overall gain of 71.87%. These findings suggest that Project COSPLAY is an effective strategy for improving multiplication fact recall among struggling learners. The incorporation of multisensory and game-based approaches is recommended for educators aiming to enhance foundational numeracy skills.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-23
DOI
https://doi.org/10.5281/zenodo.15723324
Primary Topic
Cognitive and developmental aspects of mathematical skills
Type
article
Field-Weighted Citation Impact
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article

Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

Zenodo (CERN European Organization for Nuclear Research)
Cognitive and developmental aspects of mathematical skills
article

Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

article en

Abstract

This study aimed to enhance the multiplication fact recall of Grade 6 learners experiencing difficulties in memorizing basic multiplication facts. The intervention, titled Project COSPLAY—an acronym for Coaching, Singing, and Playing—was implemented over a fifteen-day period and comprised three distinct phases: (1) Coaching, involving a review of key multiplication concepts, including the Zero, Identity, and Commutative Properties; (2) Singing, where learners chanted multiplication facts to the tune of familiar nursery rhymes to facilitate memorization; and (3) Playing, utilizing the Android application Multiplication Memorizer to reinforce fluency through interactive games. A one-group pretest-posttest design was employed to assess the effectiveness of the intervention. Quantitative data were analyzed using mean, standard deviation, and a paired samples t-test. Results indicated a significant improvement in learners' multiplication fact recall, with mastery levels increasing from 18.83% in the pretest to 90.70% in the posttest, reflecting an overall gain of 71.87%. These findings suggest that Project COSPLAY is an effective strategy for improving multiplication fact recall among struggling learners. The incorporation of multisensory and game-based approaches is recommended for educators aiming to enhance foundational numeracy skills.

Zenodo (CERN European Organization for Nuclear Research)
San Joaquin Valley College (US)
Quality Education
Openalex Percentile: Top 47%
Cognitive and developmental aspects of mathematical skills
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