DEVELOPMENT OF GAME-BASED LEARNING MATERIALS IN THE MATHEMATICS CLASSROOM USING GOOGLE FORMS IN GRADE 7 STUDENTS

Game-based learning in education incorporates elements of games into instructional activities, fostering competition and interaction among students through entertainment as a learning tool. This study aimed to develop game-based learning materials for the Grade 7 mathematics classroom using Google Forms to create an interactive and engaging learning experience. The materials were designed to increase student motivation and participation while reinforcing key mathematical concepts through interactive activities. The study employed an experimental research design with a pre-test and post-test approach. A total of 33 Grade 7 students participated and were divided into two groups: an experimental group that used game-based learning and a control group that followed traditional teaching methods. The results showed that the experimental group demonstrated a significant improvement in their post-test scores compared to their pre-test scores. In contrast, students in the control group showed minimal or no improvement, indicating the positive impact of game-based learning. These findings suggest that using digital tools like Google Forms for game-based activities can result in more consistent and meaningful learning outcomes in mathematics. The game-based approach proved effective in enhancing understanding and engagement, showing its potential to support better academic performance. In conclusion, this research provides evidence that game-based learning can be an effective tool in mathematics instruction. Future studies could explore its long-term effects and effectiveness in more challenging educational environments. Overall, integrating game-based materials in teaching represents a promising strategy for improving student learning experiences and outcomes in mathematics education.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-01
DOI
https://doi.org/10.5281/zenodo.15546315
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
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article

DEVELOPMENT OF GAME-BASED LEARNING MATERIALS IN THE MATHEMATICS CLASSROOM USING GOOGLE FORMS IN GRADE 7 STUDENTS

Zenodo (CERN European Organization for Nuclear Research)
Technology-Enhanced Education Studies
article

DEVELOPMENT OF GAME-BASED LEARNING MATERIALS IN THE MATHEMATICS CLASSROOM USING GOOGLE FORMS IN GRADE 7 STUDENTS

article en

Abstract

Game-based learning in education incorporates elements of games into instructional activities, fostering competition and interaction among students through entertainment as a learning tool. This study aimed to develop game-based learning materials for the Grade 7 mathematics classroom using Google Forms to create an interactive and engaging learning experience. The materials were designed to increase student motivation and participation while reinforcing key mathematical concepts through interactive activities. The study employed an experimental research design with a pre-test and post-test approach. A total of 33 Grade 7 students participated and were divided into two groups: an experimental group that used game-based learning and a control group that followed traditional teaching methods. The results showed that the experimental group demonstrated a significant improvement in their post-test scores compared to their pre-test scores. In contrast, students in the control group showed minimal or no improvement, indicating the positive impact of game-based learning. These findings suggest that using digital tools like Google Forms for game-based activities can result in more consistent and meaningful learning outcomes in mathematics. The game-based approach proved effective in enhancing understanding and engagement, showing its potential to support better academic performance. In conclusion, this research provides evidence that game-based learning can be an effective tool in mathematics instruction. Future studies could explore its long-term effects and effectiveness in more challenging educational environments. Overall, integrating game-based materials in teaching represents a promising strategy for improving student learning experiences and outcomes in mathematics education.

Zenodo (CERN European Organization for Nuclear Research)
University of the Immaculate Conception (PH)
Quality Education
Openalex Percentile: Top 40%
Technology-Enhanced Education Studies
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DEVELOPMENT OF GAME-BASED LEARNING MATERIALS IN THE MATHEMATICS CLASSROOM USING GOOGLE FORMS IN GRADE 7 STUDENTS · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS