Teaching English Language Skills in Engineering Classrooms: A Virtual Reality-Based Intervention

Engineers require English Language Competence to thrive in globalised fields, which in turn emphasizes novel pedagogical approaches in the delivery of technical higher studies. This work is concerned with the use of virtual reality in support of English teaching in engineering schools. Traditional teaching alone neither can motivate, nor give real-life speaking opportunity to students learning technical subjects. Virtual reality offers such an immersive experience where the user can learn by experience in a lifelike environment. The effectiveness of virtual reality is investigated in this paper to develop basic language skills, that is, listening, speaking, reading, and writing in the engineering curriculum. This research examines the possible influence of VR on the student's engagement, communication skill, and academic achievement based on empirical, case studies, and theoretical background. This paper explores some of the challenges involved in the adoption of VR, including cost, access, and teachers’ preparedness, and concludes in some of the implications of VR and future research and policy making. This study is significant as it addresses digital technology assisted language learning in the era of educational reforms, especially after the formation of National Educational Policy in India, 2020.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-30
DOI
https://doi.org/10.5281/zenodo.15823534
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Teaching English Language Skills in Engineering Classrooms: A Virtual Reality-Based Intervention

Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

Teaching English Language Skills in Engineering Classrooms: A Virtual Reality-Based Intervention

article en

Abstract

Engineers require English Language Competence to thrive in globalised fields, which in turn emphasizes novel pedagogical approaches in the delivery of technical higher studies. This work is concerned with the use of virtual reality in support of English teaching in engineering schools. Traditional teaching alone neither can motivate, nor give real-life speaking opportunity to students learning technical subjects. Virtual reality offers such an immersive experience where the user can learn by experience in a lifelike environment. The effectiveness of virtual reality is investigated in this paper to develop basic language skills, that is, listening, speaking, reading, and writing in the engineering curriculum. This research examines the possible influence of VR on the student's engagement, communication skill, and academic achievement based on empirical, case studies, and theoretical background. This paper explores some of the challenges involved in the adoption of VR, including cost, access, and teachers’ preparedness, and concludes in some of the implications of VR and future research and policy making. This study is significant as it addresses digital technology assisted language learning in the era of educational reforms, especially after the formation of National Educational Policy in India, 2020.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 49%
Virtual Reality Applications and Impacts
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Teaching English Language Skills in Engineering Classrooms: A Virtual Reality-Based Intervention · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS