The Effect of Using Interactive Augmented Reality Technology in Developing Visual Perception and Learning the Technical Steps of the Discus Throw Event

This study aimed to investigate the effects of augmented reality technology on the development of visual perception among second-year students of the Faculty of Sports Sciences at the University of Kirkuk. The study examined the results of the visual perception scale when throwing the discus, learning the technical steps, and performing a technical step test (study in progress). The researchers chose the experimental method because it suited the type of research being conducted. They used an experimental design that conducted pre-tests and post-tests on both the experimental and control groups. The researchers randomly selected a sample of 50 second-year students at the Faculty of Sports Sciences at the University of Kirkuk. The main findings include: differences between the control and experimental groups in visual perception, with the experimental group performing better; differences between the control and experimental groups in discus throw performance and numerical range, with the experimental group performing better. The main recommendations include: the importance of using augmented reality technology in physical education and its integration into training programs; and improving visual representation in physical education classes.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-21
DOI
https://doi.org/10.5281/zenodo.15712011
Primary Topic
Sports and Physical Education Research
Type
article
Field-Weighted Citation Impact
0.00
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article

The Effect of Using Interactive Augmented Reality Technology in Developing Visual Perception and Learning the Technical Steps of the Discus Throw Event

Zenodo (CERN European Organization for Nuclear Research)
Sports and Physical Education Research
article

The Effect of Using Interactive Augmented Reality Technology in Developing Visual Perception and Learning the Technical Steps of the Discus Throw Event

article en

Abstract

This study aimed to investigate the effects of augmented reality technology on the development of visual perception among second-year students of the Faculty of Sports Sciences at the University of Kirkuk. The study examined the results of the visual perception scale when throwing the discus, learning the technical steps, and performing a technical step test (study in progress). The researchers chose the experimental method because it suited the type of research being conducted. They used an experimental design that conducted pre-tests and post-tests on both the experimental and control groups. The researchers randomly selected a sample of 50 second-year students at the Faculty of Sports Sciences at the University of Kirkuk. The main findings include: differences between the control and experimental groups in visual perception, with the experimental group performing better; differences between the control and experimental groups in discus throw performance and numerical range, with the experimental group performing better. The main recommendations include: the importance of using augmented reality technology in physical education and its integration into training programs; and improving visual representation in physical education classes.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 35%
Sports and Physical Education Research
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The Effect of Using Interactive Augmented Reality Technology in Developing Visual Perception and Learning the Technical Steps of the Discus Throw Event · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS