The relationship between virtual reality attitudes and metaverse in sports sciences students

Virtual reality affects teaching and learning processes in the classroom. Metaverse is a simulated virtual environment that includes virtual reality and augmented reality. The aim of this research is to determine the attitudes of Sports Science students towards the concepts of virtual reality and metaverse and to reveal the relationship between these two scales. The sample of the research consists of students (n=205) studying at Gümüşhane University School of Physical Education and Sports (Türkiye), determined by the easily accessible case sampling method. Data collection consists of questions about students’ gender, age, income, virtual reality or metaverse experience, and time spent on the internet. The Virtual Reality Attitude Scale and the Metaverse Scale were used. The study, which was handled from a quantitative perspective, used the relational-scanning method. Data were collected through face-to-face surveys. SPSS 29.0 package program was used to analysys. Independent Samples T Test was used for gender, age and experience, and One-Way Analysis of Variance for Independent Samples (ANOVA) was used for income and time spent on the internet. Analysis results; It was interpreted with test statistics and p values, significance was based on p ≤ 0.05. The eta-squared formula was used to calculate the effect size. In evaluating the relationship between the two scales, Pearson Product Moment Correlation Coefficient was used and the significance value was accepted as 0.05. As a result, there were no differences in attitudes towards virtual reality and metaverse applications according to gender, personal income and time spent on the internet during the day. Having previously experienced virtual reality or metaverse revealed significant differences in both scales. Having the experience positively affects the attitude towards the concepts of virtual reality and metaverse. Finally, the relationship between the used scales was evaluated and it was seen that these two concepts moderately affected each other.

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-09-30
DOI
https://doi.org/10.5281/zenodo.13894615
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The relationship between virtual reality attitudes and metaverse in sports sciences students

1 citations
SHILAP Revista de lepidopterología
Virtual Reality Applications and Impacts
0.37
article

The relationship between virtual reality attitudes and metaverse in sports sciences students

article en
1 citations

Abstract

Virtual reality affects teaching and learning processes in the classroom. Metaverse is a simulated virtual environment that includes virtual reality and augmented reality. The aim of this research is to determine the attitudes of Sports Science students towards the concepts of virtual reality and metaverse and to reveal the relationship between these two scales. The sample of the research consists of students (n=205) studying at Gümüşhane University School of Physical Education and Sports (Türkiye), determined by the easily accessible case sampling method. Data collection consists of questions about students’ gender, age, income, virtual reality or metaverse experience, and time spent on the internet. The Virtual Reality Attitude Scale and the Metaverse Scale were used. The study, which was handled from a quantitative perspective, used the relational-scanning method. Data were collected through face-to-face surveys. SPSS 29.0 package program was used to analysys. Independent Samples T Test was used for gender, age and experience, and One-Way Analysis of Variance for Independent Samples (ANOVA) was used for income and time spent on the internet. Analysis results; It was interpreted with test statistics and p values, significance was based on p ≤ 0.05. The eta-squared formula was used to calculate the effect size. In evaluating the relationship between the two scales, Pearson Product Moment Correlation Coefficient was used and the significance value was accepted as 0.05. As a result, there were no differences in attitudes towards virtual reality and metaverse applications according to gender, personal income and time spent on the internet during the day. Having previously experienced virtual reality or metaverse revealed significant differences in both scales. Having the experience positively affects the attitude towards the concepts of virtual reality and metaverse. Finally, the relationship between the used scales was evaluated and it was seen that these two concepts moderately affected each other.

SHILAP Revista de lepidopterología
Openalex Percentile: Top 33%
Virtual Reality Applications and Impacts
0.37
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.