GAMES AND ACTIVITIES FOR LANGUAGE PRACTICE: FUN WAYS TO ENGAGE STUDENTS IN LEARNING ENGLISH

This article explores the role of games and interactive activities in promotingEnglish language acquisition among students of varying proficiency levels. With theincreasing demand for communicative competence, traditional approaches often fallshort in maintaining learners' motivation and engagement. This study presents anoverview of effective game-based strategies used in the ESL/EFL classroom tocreate an interactive and low-anxiety learning environment. It further analyzes datafrom a small-scale action research project conducted among secondary schoolstudents to measure the impact of language games on vocabulary retention, speakingfluency, and classroom participation. The findings indicate a significantimprovement in learner engagement and language performance, confirming thepedagogical value of incorporating fun and meaningful tasks into the curriculum

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-04-15
DOI
https://doi.org/10.5281/zenodo.15230469
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMES AND ACTIVITIES FOR LANGUAGE PRACTICE: FUN WAYS TO ENGAGE STUDENTS IN LEARNING ENGLISH

Zenodo (CERN European Organization for Nuclear Research)
EFL/ESL Teaching and Learning
article

GAMES AND ACTIVITIES FOR LANGUAGE PRACTICE: FUN WAYS TO ENGAGE STUDENTS IN LEARNING ENGLISH

article en

Abstract

This article explores the role of games and interactive activities in promotingEnglish language acquisition among students of varying proficiency levels. With theincreasing demand for communicative competence, traditional approaches often fallshort in maintaining learners' motivation and engagement. This study presents anoverview of effective game-based strategies used in the ESL/EFL classroom tocreate an interactive and low-anxiety learning environment. It further analyzes datafrom a small-scale action research project conducted among secondary schoolstudents to measure the impact of language games on vocabulary retention, speakingfluency, and classroom participation. The findings indicate a significantimprovement in learner engagement and language performance, confirming thepedagogical value of incorporating fun and meaningful tasks into the curriculum

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 41%
EFL/ESL Teaching and Learning
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