USING GAMING TECHNOLOGIES IN THE CONTEXT OF AN INTERCULTURAL APPROACH OF TEACHING FOREIGN LANGUAGES
The focus of the paper is on educational gaming technologies and how they might be used in foreign language instruction and impact them on intercultural communication among learners. The purposes and benefits of using games as a training tool for foreign languages in the classroom are discussed. Special consideration is given to the categorization of speech and language games. The authors suggest a classification scheme that centers on creative and role-playing games in foreign language instruction, based on an examination of current categories.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2024-11-19
- DOI
- https://doi.org/10.5281/zenodo.14185210
- Primary Topic
- Foreign Language Teaching Methods
- Type
- article
- Field-Weighted Citation Impact
- 0.00