IMPLEMENTATION OF LAGUAGE GAMES IN ENGLISH SPEAKING CLASSROOMS IN A2 LEVEL

The theme "Implementation of laguage games in english speaking classrooms in a2 level" investigates the design and application of language games as an effective method to teach speaking skills in foreign language learning. The focus is on how well-constructed, interactive games can stimulate students' interest, increase their participation, and provide a playful yet purposeful environment for practicing spoken language. Language games encourage learners to use the language creatively and spontaneously, thereby improving fluency, pronunciation, vocabulary, and confidence in real-life communication. This theme emphasizes the importance of aligning the games with specific learning objectives, student needs, and contextual factors, and explores various types of games such as role-plays, debates, and storytelling activities. The goal is to provide students with opportunities to practice language in a non-threatening, supportive atmosphere.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-01
DOI
https://doi.org/10.5281/zenodo.14948788
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

IMPLEMENTATION OF LAGUAGE GAMES IN ENGLISH SPEAKING CLASSROOMS IN A2 LEVEL

Zenodo (CERN European Organization for Nuclear Research)
EFL/ESL Teaching and Learning
article

IMPLEMENTATION OF LAGUAGE GAMES IN ENGLISH SPEAKING CLASSROOMS IN A2 LEVEL

article en

Abstract

The theme "Implementation of laguage games in english speaking classrooms in a2 level" investigates the design and application of language games as an effective method to teach speaking skills in foreign language learning. The focus is on how well-constructed, interactive games can stimulate students' interest, increase their participation, and provide a playful yet purposeful environment for practicing spoken language. Language games encourage learners to use the language creatively and spontaneously, thereby improving fluency, pronunciation, vocabulary, and confidence in real-life communication. This theme emphasizes the importance of aligning the games with specific learning objectives, student needs, and contextual factors, and explores various types of games such as role-plays, debates, and storytelling activities. The goal is to provide students with opportunities to practice language in a non-threatening, supportive atmosphere.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 41%
EFL/ESL Teaching and Learning
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