Young children’s embodied computational thinking developed with touchscreen mathematics applications

This study focuses on the computational thinking (CT) competence young children develop in a touchscreen application, TouchCounts, in a mathematical problem-solving context, as well as the way CT competence were demonstrated by children verbally and with their bodily actions. We adopt four widely accepted CT components—problem decomposition, pattern recognition, algorithmic thinking, and abstraction—that are particularly relevant for young learners, and we selected episodes of two children working with TouchCounts during a number pattern task to analyse their hand movements performed on (and off) the touchscreen, that are not conventionally recognised as CT, but could potentially be reframed through the lens of CT. Our results demonstrate children’s CT development with touchscreen applications as an age-appropriate pedagogical approach which enables young learners to decompose problems into smaller steps, develop algorithmic thinking, recognize recognise patterns, and handling abstract concepts. This study contributes toward understanding the incorporation of tactile movements and bodily actions (on touchscreen devices) in learning and communicating computer science concepts—as a form of embodied CT, as well as how it can be supported in non-traditional programming environments.

Publication Details

Journal
Revista de Investigação e Divulgação em Educação Matemática
Published
2024-08-15
DOI
https://doi.org/10.48489/quadrante.37071
Citations
4
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.65
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article

Young children’s embodied computational thinking developed with touchscreen mathematics applications

4 citations
Revista de Investigação e Divulgação em Educação Matemática
Teaching and Learning Programming
1.65
article

Young children’s embodied computational thinking developed with touchscreen mathematics applications

article en
4 citations

Abstract

This study focuses on the computational thinking (CT) competence young children develop in a touchscreen application, TouchCounts, in a mathematical problem-solving context, as well as the way CT competence were demonstrated by children verbally and with their bodily actions. We adopt four widely accepted CT components—problem decomposition, pattern recognition, algorithmic thinking, and abstraction—that are particularly relevant for young learners, and we selected episodes of two children working with TouchCounts during a number pattern task to analyse their hand movements performed on (and off) the touchscreen, that are not conventionally recognised as CT, but could potentially be reframed through the lens of CT. Our results demonstrate children’s CT development with touchscreen applications as an age-appropriate pedagogical approach which enables young learners to decompose problems into smaller steps, develop algorithmic thinking, recognize recognise patterns, and handling abstract concepts. This study contributes toward understanding the incorporation of tactile movements and bodily actions (on touchscreen devices) in learning and communicating computer science concepts—as a form of embodied CT, as well as how it can be supported in non-traditional programming environments.

Revista de Investigação e Divulgação em Educação Matemática
Quality Education
Openalex Percentile: Top 11%
Teaching and Learning Programming
1.65
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Young children’s embodied computational thinking developed with touchscreen mathematics applications · Revista de Investigação e Divulgação em Educação Matemática (2024) | TGRS Research Map | TGRS