Virtual Reality and how to learn to see how it was

This paper presents a solution based on immersive virtual reality for the interactive visit of a historical heritage site located in the province of Jaén. This work therefore aims to facilitate the tour to this historically significant yet difficult-to-reach site, while also providing contextual information regarding its location, surroundings, and architectural features. To this end, the original 3D model of the site has been textured and provided with interactive, informational content, which is dynamically retrieved from a remote database, allowing for continuous updates and scalability. Finally, an approximate historical reconstruction of the site has been developed. Both the current and reconstructed versions have been deployed across multiple platforms (including desktop and mobile applications, a website, and virtual reality headsets) ensuring flexible interaction tailored to different usage contexts and user preferences.

Publication Details

Journal
Eurographics
Published
2025-01-01
DOI
https://doi.org/10.2312/ceig.20251110
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual Reality and how to learn to see how it was

Eurographics
3D Surveying and Cultural Heritage
article

Virtual Reality and how to learn to see how it was

article en

Abstract

This paper presents a solution based on immersive virtual reality for the interactive visit of a historical heritage site located in the province of Jaén. This work therefore aims to facilitate the tour to this historically significant yet difficult-to-reach site, while also providing contextual information regarding its location, surroundings, and architectural features. To this end, the original 3D model of the site has been textured and provided with interactive, informational content, which is dynamically retrieved from a remote database, allowing for continuous updates and scalability. Finally, an approximate historical reconstruction of the site has been developed. Both the current and reconstructed versions have been deployed across multiple platforms (including desktop and mobile applications, a website, and virtual reality headsets) ensuring flexible interaction tailored to different usage contexts and user preferences.

Eurographics
Sustainable cities and communities
Openalex Percentile: Top 40%
3D Surveying and Cultural Heritage
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