NoiseGS: Boosting 3D Gaussian Splatting with Positional Noise for Large-Scale Scene Rendering

3D Gaussian Splatting (3DGS) efficiently renders 3D spaces by adaptively densifying anisotropic Gaussians from initial points. However, in complex scenes such as city-scale environments, large Gaussians often overlap with high-frequency regions rich in edges and fine details. In these areas, conflicting per-pixel gradient directions cause gradient cancellation, reducing the overall gradient magnitude and potentially causing Gaussians to remain trapped in suboptimal positions even after densification. To address this, we propose NoiseGS, a novel approach that integrates randomized noise injection into 3DGS, guiding suboptimal Gaussians selected for densification toward more optimal positions. In addition, to mitigate the instability caused by oversized Gaussians, we introduce an ℓp-penalization on the scale of Gaussians. Our method integrates seamlessly with existing heuristicbased optimization and demonstrates strong generalization in reconstructing complex scenes such as MatrixCity and Building.

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Publication Details

Journal
Eurographics
Published
2025-01-01
DOI
https://doi.org/10.2312/egs.20251042
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

NoiseGS: Boosting 3D Gaussian Splatting with Positional Noise for Large-Scale Scene Rendering

Eurographics
Computer Graphics and Visualization Techniques
article

NoiseGS: Boosting 3D Gaussian Splatting with Positional Noise for Large-Scale Scene Rendering

article en

Abstract

3D Gaussian Splatting (3DGS) efficiently renders 3D spaces by adaptively densifying anisotropic Gaussians from initial points. However, in complex scenes such as city-scale environments, large Gaussians often overlap with high-frequency regions rich in edges and fine details. In these areas, conflicting per-pixel gradient directions cause gradient cancellation, reducing the overall gradient magnitude and potentially causing Gaussians to remain trapped in suboptimal positions even after densification. To address this, we propose NoiseGS, a novel approach that integrates randomized noise injection into 3DGS, guiding suboptimal Gaussians selected for densification toward more optimal positions. In addition, to mitigate the instability caused by oversized Gaussians, we introduce an ℓp-penalization on the scale of Gaussians. Our method integrates seamlessly with existing heuristicbased optimization and demonstrates strong generalization in reconstructing complex scenes such as MatrixCity and Building.

Eurographics
University of Science and Technology of China (CN), Pusan National University (KR)
Sustainable cities and communities
Openalex Percentile: Top 35%
Computer Graphics and Visualization Techniques
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NoiseGS: Boosting 3D Gaussian Splatting with Positional Noise for Large-Scale Scene Rendering · Eurographics (2025) | TGRS Research Map | TGRS