Two-shot Shape and SVBRDF Reconstruction of Human Faces with Albedo-Conditioned Diffusion

Reconstructing 3D human heads with relightability has been a long-standing research problem. Most methods either require a complicated hardware setup for multiview capture or involve fitting a pre-learned morphable model, resulting in a loss of details. In our work, we present a two-step deep learning method that directly predicts the shape and SVBRDF of a subject's face given two images taken from each side of the face. We enhance SVBRDF prediction by first estimating the diffuse and specular albedo in image space, then generating texture maps in UV-space with a generative model. We also learn a 2D position map in UVspace for 3D geometry, eliminating the need for a morphable model. Contrary to single-image facial reconstruction methods, we obtain clear measurements on both sides of the face with two images. Our method outperforms state-of-the-art methods when rendering faces at extreme angles and provides texture maps that are directly usable in most rendering systems.

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Publication Details

Journal
Eurographics
Published
2025-01-01
DOI
https://doi.org/10.2312/egs.20251038
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Two-shot Shape and SVBRDF Reconstruction of Human Faces with Albedo-Conditioned Diffusion

Eurographics
Face recognition and analysis
article

Two-shot Shape and SVBRDF Reconstruction of Human Faces with Albedo-Conditioned Diffusion

article en

Abstract

Reconstructing 3D human heads with relightability has been a long-standing research problem. Most methods either require a complicated hardware setup for multiview capture or involve fitting a pre-learned morphable model, resulting in a loss of details. In our work, we present a two-step deep learning method that directly predicts the shape and SVBRDF of a subject's face given two images taken from each side of the face. We enhance SVBRDF prediction by first estimating the diffuse and specular albedo in image space, then generating texture maps in UV-space with a generative model. We also learn a 2D position map in UVspace for 3D geometry, eliminating the need for a morphable model. Contrary to single-image facial reconstruction methods, we obtain clear measurements on both sides of the face with two images. Our method outperforms state-of-the-art methods when rendering faces at extreme angles and provides texture maps that are directly usable in most rendering systems.

Eurographics
NIHR Imperial Biomedical Research Centre (GB), Lumir Research Institute (United States) (US), Imperial College London (GB)
Sustainable cities and communities
Openalex Percentile: Top 51%
Face recognition and analysis
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Two-shot Shape and SVBRDF Reconstruction of Human Faces with Albedo-Conditioned Diffusion · Eurographics (2025) | TGRS Research Map | TGRS