Cosmo Hunters - a card game for middle-school (K12) Astronomy Education

We explored the potential of the original card game COSMO HUNTERS to engage low secondary school students and promote interest in astrophysical observations and the electromagnetic spectrum. We involved 175 Italian 13-years-old students and compared a game-based learning activity that used Cosmo Hunters with a frontal lesson with the same content. We tested the interest in the addressed scientific aspects before starting the activity, immediately after, and four weeks later. Overall, we concluded that our game-based learning approach is enjoyable and engaging. We also noticed that it enhances more efficiently the interest in the scientific aspects embedded in its game mechanics, i.e., the existence of different frequencies of the electromagnetic spectrum and the multi-frequencies observations used in astronomical research. We concluded that COSMO HUNTERS can offer a compelling alternative to standard lectures for introducing and engaging the students with the basic concept of the electromagnetic spectrum and astrophysics observations.

Publication Details

Journal
Archivio istituzionale della ricerca (Alma Mater Studiorum Università di Bologna)
Published
2025-01-01
DOI
https://doi.org/10.17471/2499-4324/1374
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Cosmo Hunters - a card game for middle-school (K12) Astronomy Education

Archivio istituzionale della ricerca (Alma Mater Studiorum Università di Bologna)
Educational Games and Gamification
article

Cosmo Hunters - a card game for middle-school (K12) Astronomy Education

article en

Abstract

We explored the potential of the original card game COSMO HUNTERS to engage low secondary school students and promote interest in astrophysical observations and the electromagnetic spectrum. We involved 175 Italian 13-years-old students and compared a game-based learning activity that used Cosmo Hunters with a frontal lesson with the same content. We tested the interest in the addressed scientific aspects before starting the activity, immediately after, and four weeks later. Overall, we concluded that our game-based learning approach is enjoyable and engaging. We also noticed that it enhances more efficiently the interest in the scientific aspects embedded in its game mechanics, i.e., the existence of different frequencies of the electromagnetic spectrum and the multi-frequencies observations used in astronomical research. We concluded that COSMO HUNTERS can offer a compelling alternative to standard lectures for introducing and engaging the students with the basic concept of the electromagnetic spectrum and astrophysics observations.

Archivio istituzionale della ricerca (Alma Mater Studiorum Università di Bologna)
Quality Education
Openalex Percentile: Top 46%
Educational Games and Gamification
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