Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation

Research methods are structured procedures designed to address research problems and provide effective solutions. In the multimedia field, researchers often rely on standardized methods, regardless of the specific sub-discipline under investigation. For example, the Multimedia Development Life Cycle (MDLC) is among the most commonly used methodologies. However, the diversity of research areas within multimedia—spanning Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation—requires tailored and specialized approaches to ensure that research outcomes are precise, impactful, and contextually relevant. This study systematically reviews various research methodologies in the multimedia field by analyzing relevant articles and literature. The results present a comprehensive mapping of diverse approaches and methodologies, categorized according to specific subfields within multimedia. This analysis aims to assist academics, researchers, and professionals in selecting methodologies that align with their research objectives, thereby enhancing the quality and specificity of research outputs.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-12-01
DOI
https://doi.org/10.17509/edsence.v6i2.76393
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation

SHILAP Revista de lepidopterología
Digital Media and Visual Art
article

Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation

article en

Abstract

Research methods are structured procedures designed to address research problems and provide effective solutions. In the multimedia field, researchers often rely on standardized methods, regardless of the specific sub-discipline under investigation. For example, the Multimedia Development Life Cycle (MDLC) is among the most commonly used methodologies. However, the diversity of research areas within multimedia—spanning Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation—requires tailored and specialized approaches to ensure that research outcomes are precise, impactful, and contextually relevant. This study systematically reviews various research methodologies in the multimedia field by analyzing relevant articles and literature. The results present a comprehensive mapping of diverse approaches and methodologies, categorized according to specific subfields within multimedia. This analysis aims to assist academics, researchers, and professionals in selecting methodologies that align with their research objectives, thereby enhancing the quality and specificity of research outputs.

SHILAP Revista de lepidopterología
Indonesia University of Education (ID)
Responsible consumption and production
Openalex Percentile: Top 37%
Digital Media and Visual Art
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Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation · SHILAP Revista de lepidopterología (2024) | TGRS Research Map | TGRS