Exploring the Role of Gamification in Enhancing Academic Library Services: A Survey of Library Leaders in India

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and improve services such as information literacy and research consultations. Findings reveal moderate awareness and generally positive perceptions of gamification's effectiveness. However, challenges like insufficient staff expertise, infrastructure, and limited funding hinder implementation. The study emphasises the need for additional resources, including staff training and technological upgrades, to unlock the full potential of gamification in academic libraries.

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Publication Details

Journal
Knowledge Commons (Lakehead University)
Published
2025-04-17
DOI
https://doi.org/10.17613/xn7cg-tbf76
Primary Topic
Image Processing and 3D Reconstruction
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Role of Gamification in Enhancing Academic Library Services: A Survey of Library Leaders in India

Knowledge Commons (Lakehead University)
Image Processing and 3D Reconstruction
article

Exploring the Role of Gamification in Enhancing Academic Library Services: A Survey of Library Leaders in India

article en

Abstract

This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and improve services such as information literacy and research consultations. Findings reveal moderate awareness and generally positive perceptions of gamification's effectiveness. However, challenges like insufficient staff expertise, infrastructure, and limited funding hinder implementation. The study emphasises the need for additional resources, including staff training and technological upgrades, to unlock the full potential of gamification in academic libraries.

Knowledge Commons (Lakehead University)
Central University of Punjab (IN), Girls Incorporated (US), Vinayaka Missions University (IN), University of Central Punjab (PK), Almaarefa University
Quality Education
Openalex Percentile: Top 51%
Image Processing and 3D Reconstruction
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