Anime virtuali.
The aim of this article is to outline a phenomenological framework that challenges the foundational tenets of the threshold concept of virtual reality (VR). This structure interweaves physical movement, subjective experience, and presence in a manner heretofore unexplored within our engagements with images. In virtual environments, the human body becomes the focal point of a dynamic interaction of physical and visual elements, resulting in an immersive performance that may be described as a continuous montage. Simultaneously, reflection on VR has brought to light the concept of the “empathy machine”, which underscores its potential as a medium for encountering otherness and empathizing with the pain of distant others in a state of telepresence.
Institutions
- University of Verona (IT)
Publication Details
- Journal
- Università degli Studi di Verona
- Published
- 2024-12-23
- DOI
- https://doi.org/10.13136/2974-6442/v03/2024/051
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00