Extension of particle-based in-situ visualization for multipoint VR visualization
\nIn the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs.\n
Publication Details
- Journal
- Springer Link (Chiba Institute of Technology)
- Published
- 2024-10-15
- DOI
- https://doi.org/10.1051/epjconf/202430211002/pdf
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Japan Society for the Promotion of Science
- Japan Atomic Energy Agency