Extension of particle-based in-situ visualization for multipoint VR visualization

\nIn the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs.\n

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2024-10-15
DOI
https://doi.org/10.1051/epjconf/202430211002/pdf
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Extension of particle-based in-situ visualization for multipoint VR visualization

Springer Link (Chiba Institute of Technology)
Computer Graphics and Visualization Techniques
article

Extension of particle-based in-situ visualization for multipoint VR visualization

article en

Abstract

\nIn the field of nuclear engineering, complex simulations on exascale supercomputers generate large-scale data. To facilitate efficient analysis of such simulation data, one needs to share them among scientists at remote locations. However, data I/O and data transfer for such large-scale data are quite costly. To resolve these issues, we developed a remote in-situ visualization system IS-PBVR based on the particle-based volume rendering (PBVR), which is suitable for parallel processing on modern supercomputers. In this study, we extend IS-PBVR for VR visualization on multiple client PCs, thus developing a multi-point remote VR visualization. We apply this technique to fluid simulations on GPU-based supercomputers and verify its utility by sharing in-situ VR visualization between multiple client PCs.\n

Springer Link (Chiba Institute of Technology)
Japan Society for the Promotion of Science, Japan Atomic Energy Agency
Industry, innovation and infrastructure
Openalex Percentile: Top 37%
Computer Graphics and Visualization Techniques
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