1.32 Penerapan Model Teams Games Tournament Berbantuan Media Question Board untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas II UPT SD Negeri Sidorejo 3
Aim of this research is to describe the development in mathematics learning outcomes at class II UPT SD Negeri Sidorejo 3 students after implementing the Teams Games Tournament model used by question board media. The subjects of this research were class II students at UPT SD Negeri Sidorejo 3 with a total of 11 students. This type of research is Classroom Action Research which is carried out in two cycles consisting of 4 stages, namely planning, implementation, observation and reflection. The research instrument uses test sheets, teacher activity observation sheets in carrying out learning, student activity observation sheets, and documentation. Data analysis was carried out using qualitative and quantitative descriptions. The research results showed that pre-cycle the average student achieved completeness in mathematics subjects with 4 students achieving a learning completeness percentage of 36.3%. Meanwhile, after implementing the Teams Games Tournament model with the help of question board media, the average student experienced an increase in mastery with students achieving learning completeness of 63.6% in cycle I and 81.8% in cycle II. From the data above it is known that the average student score has increased from pre-cycle 64, to 77.72 and 84.54 in cycle I and cycle II respectively.
Publication Details
- Journal
- Figshare
- Published
- 2025-01-01
- DOI
- https://doi.org/10.6084/m9.figshare.29849486.v1
- Primary Topic
- Online Learning Methods and Innovations
- Type
- article
- Field-Weighted Citation Impact
- 0.00