Exploring the use of immersive simulation to teach research skills to student paramedics in higher education: A mixed methods approach

Within paramedic education immersive simulation is widely used to teach technical skills, but its application to non-technical aspects of practice, such as research skills, is limited. This study aimed to explore immersive simulation as a tool to teach specific research skills to paramedic students in higher education to investigate its novel capacity beyond the more traditionally considered technical elements of practice. A didactic pre-briefing was delivered to undergraduate paramedic students before they undertook an immersive simulation in which they were expected to assess, extricate, and treat a stroke patient, whilst also assessing whether he was suitable to be enrolled onto a clinical trial, provide information on this, and take consent. A large-scale immersive environment furnished with surround audio-visual display equipment was utilised; the environment also contained an ambulance, a hatchback car, and two actors. After the simulation and debriefing, students completed an online questionnaire comprising open-ended questions and the following scales: Simulation Design Scale (fidelity subscale only), Simulation Effectiveness Tool – Modified, and Satisfaction with Simulation Experience. Data were analysed using descriptive statistics and a manifest qualitative content analysis. Data were collected from twenty-eight undergraduate paramedic students. Most students believed simulation fidelity was important (89.3%) and most agreed that the simulation was realistic (82.1%). Pre<b><i>-</i></b>briefing (100%) and debriefing (85.7%) opportunities were considered important for increasing student’s confidence and learning, and, overall, students enjoyed the simulation (89.3%). Three themes emerged during the qualitative analysis: the significance of an immersive ‘real’ environment, enjoyment as important for engagement and learning, and improved confidence via opportunities for autonomous practice. Immersive simulation is a valuable pedagogical tool for the delivery of research skills teaching. These findings align with previous research which has investigated immersive simulation for teaching clinical skills, but more broadly, also highlight the compounding positive impact of immersive technology when deployed alongside actors and high-fidelity equipment.

Publication Details

Journal
Figshare
Published
2025-01-01
DOI
https://doi.org/10.6084/m9.figshare.28175036.v1
Primary Topic
Simulation-Based Education in Healthcare
Type
article
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article

Exploring the use of immersive simulation to teach research skills to student paramedics in higher education: A mixed methods approach

Figshare
Simulation-Based Education in Healthcare
article

Exploring the use of immersive simulation to teach research skills to student paramedics in higher education: A mixed methods approach

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Abstract

Within paramedic education immersive simulation is widely used to teach technical skills, but its application to non-technical aspects of practice, such as research skills, is limited. This study aimed to explore immersive simulation as a tool to teach specific research skills to paramedic students in higher education to investigate its novel capacity beyond the more traditionally considered technical elements of practice. A didactic pre-briefing was delivered to undergraduate paramedic students before they undertook an immersive simulation in which they were expected to assess, extricate, and treat a stroke patient, whilst also assessing whether he was suitable to be enrolled onto a clinical trial, provide information on this, and take consent. A large-scale immersive environment furnished with surround audio-visual display equipment was utilised; the environment also contained an ambulance, a hatchback car, and two actors. After the simulation and debriefing, students completed an online questionnaire comprising open-ended questions and the following scales: Simulation Design Scale (fidelity subscale only), Simulation Effectiveness Tool – Modified, and Satisfaction with Simulation Experience. Data were analysed using descriptive statistics and a manifest qualitative content analysis. Data were collected from twenty-eight undergraduate paramedic students. Most students believed simulation fidelity was important (89.3%) and most agreed that the simulation was realistic (82.1%). Pre<b><i>-</i></b>briefing (100%) and debriefing (85.7%) opportunities were considered important for increasing student’s confidence and learning, and, overall, students enjoyed the simulation (89.3%). Three themes emerged during the qualitative analysis: the significance of an immersive ‘real’ environment, enjoyment as important for engagement and learning, and improved confidence via opportunities for autonomous practice. Immersive simulation is a valuable pedagogical tool for the delivery of research skills teaching. These findings align with previous research which has investigated immersive simulation for teaching clinical skills, but more broadly, also highlight the compounding positive impact of immersive technology when deployed alongside actors and high-fidelity equipment.

Figshare
Quality Education
Openalex Percentile: Top 44%
Simulation-Based Education in Healthcare
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