Evaluating the Effect of Gamification-Based Approach in Teaching Complex Concepts in Biology

This study assessed the effectiveness of a gamification-based approach in teaching complex biology concepts to senior secondary Biology students. The study was addressed by three research questions and three hypotheses test for significant differences in achievement scores across teaching methods and gender groups. The study used a quasi-experimental design with a pre-test, post-test control group approach, involving 100 students randomly assigned to two groups of fifty each: one group taught with traditional lecture methods and the other using gamification. The six-week study focused on "Energy Transformation in Nature" and covered sub topics such as energy loss in ecosystem, laws of thermodynamics, application of laws to ecological phenomena, food chain. The experimental group engaged with a gamified learning module, earning rewards for tasks, while the control group received traditional lecture-based instruction. The Biology Achievement Test (BAT), validated for SS1 students, measured pre-test and post-test performance. Data collected were analyzed using descriptive and inferential statistics. The results showed that the gamification-based approach significantly improved student understanding of complex biological concepts, with higher post-test scores compared to the lecture method group. The findings suggest that gamification can be an effective tool in enhancing student engagement and comprehension, particularly in challenging subjects like biology. The study recommends incorporating gamification into teaching practices to foster interactive learning and better conceptual grasp among students.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-23
DOI
https://doi.org/10.5281/zenodo.16359215
Primary Topic
Educational Games and Gamification
Type
article
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article

Evaluating the Effect of Gamification-Based Approach in Teaching Complex Concepts in Biology

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Evaluating the Effect of Gamification-Based Approach in Teaching Complex Concepts in Biology

article en

Abstract

This study assessed the effectiveness of a gamification-based approach in teaching complex biology concepts to senior secondary Biology students. The study was addressed by three research questions and three hypotheses test for significant differences in achievement scores across teaching methods and gender groups. The study used a quasi-experimental design with a pre-test, post-test control group approach, involving 100 students randomly assigned to two groups of fifty each: one group taught with traditional lecture methods and the other using gamification. The six-week study focused on "Energy Transformation in Nature" and covered sub topics such as energy loss in ecosystem, laws of thermodynamics, application of laws to ecological phenomena, food chain. The experimental group engaged with a gamified learning module, earning rewards for tasks, while the control group received traditional lecture-based instruction. The Biology Achievement Test (BAT), validated for SS1 students, measured pre-test and post-test performance. Data collected were analyzed using descriptive and inferential statistics. The results showed that the gamification-based approach significantly improved student understanding of complex biological concepts, with higher post-test scores compared to the lecture method group. The findings suggest that gamification can be an effective tool in enhancing student engagement and comprehension, particularly in challenging subjects like biology. The study recommends incorporating gamification into teaching practices to foster interactive learning and better conceptual grasp among students.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 46%
Educational Games and Gamification
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