Information and disinformation in video gaming
This paper aims to identify how player-created in-game information in video games may be used creatively to both inform and misinform other players. Findings from four small scale investigations into players' information behaviour (IB) (Fan, 2023; Meng, 2022; Tang, 2022; Wang, 2023) are presented to identify how textual, visual and auditory information is used within games.
Institutions
- University of Sheffield (GB)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-06-10
- DOI
- https://doi.org/10.5281/zenodo.15635647
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00