The Use of Interactive Games (Exergames) in the Physical Rehabilitation of Children with Cerebral Palsy: A Comparative Study with Traditional Methods

One of the most common neurodevelopmental disorders in children is cerebral palsy, which is characterized by significant impairment of motor functions. Traditional rehabilitation methods are proven and effective, but they do not always motivate patients well. Interactive games based on virtual reality are actually a completely new concept in physical rehabilitation that can increase motivation as well as the functionality of therapy. Firstly, this study used the content analysis method, and secondly, the source of publications was databases such as PubMed, Scopus, Web of Science, Crossref, and Google Scholar. More than two hundred sources were found, and only 10-12 that met the inclusion criteria were selected for in-depth analysis. A comparative analysis of the results of treatment of children with cerebral palsy using exergames and traditional physical therapy was conducted. The correspondence of clinical scales, such as BOT-2 and DTVP-3, to interactive tasks, as well as the display of these similarities in the form of a correspondence matrix. Interactive games were found to have a good effect on the motor, visual-motor and cognitive functions of children with cerebral palsy. Exergaming had the same impact as adjusting difficulty levels, instant feedback, and incentive system on active patient participation and gradual improvement of skills. It was found that their functional goals of the application and test tasks, especially movement, dexterity and accuracy skills, were mutually consistent. Interactive games using VR technologies are a tool with great potential for the rehabilitation of children with cerebral palsy, especially when used as a supplement to traditional therapy. Not only do they provide therapeutic benefits, but they also ensure a high level of engagement and motivation. Further research with larger samples and longer interventions is needed to clinically prove the effectiveness of different types of exergames.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-15
DOI
https://doi.org/10.5281/zenodo.16459679
Primary Topic
Cerebral Palsy and Movement Disorders
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Use of Interactive Games (Exergames) in the Physical Rehabilitation of Children with Cerebral Palsy: A Comparative Study with Traditional Methods

Zenodo (CERN European Organization for Nuclear Research)
Cerebral Palsy and Movement Disorders
article

The Use of Interactive Games (Exergames) in the Physical Rehabilitation of Children with Cerebral Palsy: A Comparative Study with Traditional Methods

article en

Abstract

One of the most common neurodevelopmental disorders in children is cerebral palsy, which is characterized by significant impairment of motor functions. Traditional rehabilitation methods are proven and effective, but they do not always motivate patients well. Interactive games based on virtual reality are actually a completely new concept in physical rehabilitation that can increase motivation as well as the functionality of therapy. Firstly, this study used the content analysis method, and secondly, the source of publications was databases such as PubMed, Scopus, Web of Science, Crossref, and Google Scholar. More than two hundred sources were found, and only 10-12 that met the inclusion criteria were selected for in-depth analysis. A comparative analysis of the results of treatment of children with cerebral palsy using exergames and traditional physical therapy was conducted. The correspondence of clinical scales, such as BOT-2 and DTVP-3, to interactive tasks, as well as the display of these similarities in the form of a correspondence matrix. Interactive games were found to have a good effect on the motor, visual-motor and cognitive functions of children with cerebral palsy. Exergaming had the same impact as adjusting difficulty levels, instant feedback, and incentive system on active patient participation and gradual improvement of skills. It was found that their functional goals of the application and test tasks, especially movement, dexterity and accuracy skills, were mutually consistent. Interactive games using VR technologies are a tool with great potential for the rehabilitation of children with cerebral palsy, especially when used as a supplement to traditional therapy. Not only do they provide therapeutic benefits, but they also ensure a high level of engagement and motivation. Further research with larger samples and longer interventions is needed to clinically prove the effectiveness of different types of exergames.

Zenodo (CERN European Organization for Nuclear Research)
Vasyl Stefanyk Carpathian National University (UA)
Quality Education
Openalex Percentile: Top 47%
Cerebral Palsy and Movement Disorders
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

The Use of Interactive Games (Exergames) in the Physical Rehabilitation of Children with Cerebral Palsy: A Comparative Study with Traditional Methods · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS