Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

This study aimed to enhance the multiplication fact recall of Grade 6 learners experiencing difficulties in memorizing basic multiplication facts. The intervention, titled Project COSPLAY—an acronym for Coaching, Singing, and Playing—was implemented over a fifteen-day period and comprised three distinct phases: (1) Coaching, involving a review of key multiplication concepts, including the Zero, Identity, and Commutative Properties; (2) Singing, where learners chanted multiplication facts to the tune of familiar nursery rhymes to facilitate memorization; and (3) Playing, utilizing the Android application Multiplication Memorizer to reinforce fluency through interactive games. A one-group pretest-posttest design was employed to assess the effectiveness of the intervention. Quantitative data were analyzed using mean, standard deviation, and a paired samples t-test. Results indicated a significant improvement in learners' multiplication fact recall, with mastery levels increasing from 18.83% in the pretest to 90.70% in the posttest, reflecting an overall gain of 71.87%. These findings suggest that Project COSPLAY is an effective strategy for improving multiplication fact recall among struggling learners. The incorporation of multisensory and game-based approaches is recommended for educators aiming to enhance foundational numeracy skills.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-23
DOI
https://doi.org/10.5281/zenodo.15723323
Primary Topic
Consumer Market Behavior and Pricing
Type
article
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article

Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

Zenodo (CERN European Organization for Nuclear Research)
Consumer Market Behavior and Pricing
article

Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners

article en

Abstract

This study aimed to enhance the multiplication fact recall of Grade 6 learners experiencing difficulties in memorizing basic multiplication facts. The intervention, titled Project COSPLAY—an acronym for Coaching, Singing, and Playing—was implemented over a fifteen-day period and comprised three distinct phases: (1) Coaching, involving a review of key multiplication concepts, including the Zero, Identity, and Commutative Properties; (2) Singing, where learners chanted multiplication facts to the tune of familiar nursery rhymes to facilitate memorization; and (3) Playing, utilizing the Android application Multiplication Memorizer to reinforce fluency through interactive games. A one-group pretest-posttest design was employed to assess the effectiveness of the intervention. Quantitative data were analyzed using mean, standard deviation, and a paired samples t-test. Results indicated a significant improvement in learners' multiplication fact recall, with mastery levels increasing from 18.83% in the pretest to 90.70% in the posttest, reflecting an overall gain of 71.87%. These findings suggest that Project COSPLAY is an effective strategy for improving multiplication fact recall among struggling learners. The incorporation of multisensory and game-based approaches is recommended for educators aiming to enhance foundational numeracy skills.

Zenodo (CERN European Organization for Nuclear Research)
San Joaquin Valley College (US)
Quality Education
Openalex Percentile: Top 43%
Consumer Market Behavior and Pricing
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