Project COSPLAY (Coaching, Singing, and Playing): An Intervention to Improve Multiplication Fact Recall of Struggling Grade Six Learners
This study aimed to enhance the multiplication fact recall of Grade 6 learners experiencing difficulties in memorizing basic multiplication facts. The intervention, titled Project COSPLAY—an acronym for Coaching, Singing, and Playing—was implemented over a fifteen-day period and comprised three distinct phases: (1) Coaching, involving a review of key multiplication concepts, including the Zero, Identity, and Commutative Properties; (2) Singing, where learners chanted multiplication facts to the tune of familiar nursery rhymes to facilitate memorization; and (3) Playing, utilizing the Android application Multiplication Memorizer to reinforce fluency through interactive games. A one-group pretest-posttest design was employed to assess the effectiveness of the intervention. Quantitative data were analyzed using mean, standard deviation, and a paired samples t-test. Results indicated a significant improvement in learners' multiplication fact recall, with mastery levels increasing from 18.83% in the pretest to 90.70% in the posttest, reflecting an overall gain of 71.87%. These findings suggest that Project COSPLAY is an effective strategy for improving multiplication fact recall among struggling learners. The incorporation of multisensory and game-based approaches is recommended for educators aiming to enhance foundational numeracy skills.
Institutions
- San Joaquin Valley College (US)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-05-23
- DOI
- https://doi.org/10.5281/zenodo.15723323
- Primary Topic
- Consumer Market Behavior and Pricing
- Type
- article
- Field-Weighted Citation Impact
- 0.00