GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE

Gamification, or the incorporation of game aspects into non-game environments, has emerged as an effective instructional method in education. Gamification provides creative approaches for increasing student engagement and learning results in material and Language Integrated Learning (CLIL), which mixes topic material with language teaching.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-10
DOI
https://doi.org/10.5281/zenodo.15634843
Primary Topic
Second Language Learning and Teaching
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE

Zenodo (CERN European Organization for Nuclear Research)
Second Language Learning and Teaching
article

GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE

article en

Abstract

Gamification, or the incorporation of game aspects into non-game environments, has emerged as an effective instructional method in education. Gamification provides creative approaches for increasing student engagement and learning results in material and Language Integrated Learning (CLIL), which mixes topic material with language teaching.

Zenodo (CERN European Organization for Nuclear Research)
National Pedagogical University of Uzbekistan named after Nizami (UZ)
Quality Education
Openalex Percentile: Top 50%
Second Language Learning and Teaching
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GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS