GAMIFICATION IN CLIL: ENGAGING LEARNERS IN CONTENT AND LANGUAGE
Gamification, or the incorporation of game aspects into non-game environments, has emerged as an effective instructional method in education. Gamification provides creative approaches for increasing student engagement and learning results in material and Language Integrated Learning (CLIL), which mixes topic material with language teaching.
Institutions
- National Pedagogical University of Uzbekistan named after Nizami (UZ)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-06-10
- DOI
- https://doi.org/10.5281/zenodo.15634843
- Primary Topic
- Second Language Learning and Teaching
- Type
- article
- Field-Weighted Citation Impact
- 0.00