Ethics in eSports

ESports in general terms refers to the arena of sports taken to cyberspace. What were earlier considered to be just video games that were played majorly as a hobby and a pastime activity have now evolved into full time careers and have given rise to a billion dollar industry. There are actual eSports World championships being held around the globe. World of eSports has been enchanting people all over the world but what this has also meant is whatever issues plague the actual physical world of sports have also found their way into eSports. Lesser known names that are majorly exclusive to avid eSports watchers like Thomas Ronhaar and Alvaro Carreton to humongous worldwide figures like Elon Musk have found themselves embroiled in eSports controversy. What are these eSports issues and what can be done about them have been discussed in this research paper.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-02
DOI
https://doi.org/10.5281/zenodo.15328352
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Ethics in eSports

Zenodo (CERN European Organization for Nuclear Research)
Digital Games and Media
article

Ethics in eSports

article en

Abstract

ESports in general terms refers to the arena of sports taken to cyberspace. What were earlier considered to be just video games that were played majorly as a hobby and a pastime activity have now evolved into full time careers and have given rise to a billion dollar industry. There are actual eSports World championships being held around the globe. World of eSports has been enchanting people all over the world but what this has also meant is whatever issues plague the actual physical world of sports have also found their way into eSports. Lesser known names that are majorly exclusive to avid eSports watchers like Thomas Ronhaar and Alvaro Carreton to humongous worldwide figures like Elon Musk have found themselves embroiled in eSports controversy. What are these eSports issues and what can be done about them have been discussed in this research paper.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 43%
Digital Games and Media
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