DESIGNING INTERACTIVE LANGUAGE LEARNING ACTIVITIES FOR PRIMARY SCHOOL LEARNERS: STRATEGIES FOR PROMOTING LANGUAGE ACQUISITION AND ENGAGEMENT
This study explores the integration of Game-Based Learning (GBL) and Content and Language Integrated Learning (CLIL) as an innovative approach to teaching English to primary school learners. By designing a geography-based computer game enhanced with QR codes and Google Earth, the research aims to promote contextualized and meaningful language acquisition. Grounded in socio-cultural theories of language learning, the game engages learners aged 11–12 in collaborative problem-solving tasks, fostering motivation, cognitive development, and advanced language use. Employing a mixed-methods research design, the study examines classroom interactions, teacher reflections, and student outcomes through observations, stimulated recall sessions, and interviews. Findings highlight significant improvements in vocabulary acquisition, reading comprehension, and geography knowledge, alongside enhanced social skills and positive attitudes toward learning. This paper also addresses the educational gaps in Uzbekistan, offering practical insights for developing learner-centered classrooms that combine linguistic and academic development through engaging, technology-enhanced methods.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-02-27
- DOI
- https://doi.org/10.5281/zenodo.14937209
- Primary Topic
- Autism Spectrum Disorder Research
- Type
- article
- Field-Weighted Citation Impact
- 0.00